Loading...
  OR  Zero-K Name:    Password:   
Title: MM 11908: 1v1 Narrow, Rank Supergiant
Host: Nobody
Game version: Zero-K 1.10.8.0
Engine version: 105.1.1-841-g099e9d0
Battle ID: 1481472
Started: 2 years ago
Duration: 47 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
Watch Replay Now
Manual download

Team 1 Lost
Chance of victory: 38.9%
XP gained: 149
CNrankHistidineStar died in 47 minutes
Team 2 Won!
Chance of victory: 61.1%
XP gained: 174
DErankSkel
Spectators




Preview
Filter:    Player:  
sort
2 years ago
i feel like the game was supposed to be over at 15 min, what is the best way to approach this
+0 / -0

2 years ago
Your opponent was able to stay in the game due to your constant uncoordinated attacks granting him superior trades and reclaim. Consider applying pressure with various long range units (snipers,artillery,firewalker), while calmly defending those units.

This means your opponent will have to take a fight on your terms, all the while you have a stronger economy and should be trading up.

Don't be afraid to build different factories to get units that have a better matchup against your opponent. Especially if you have near total map control.

Another tip is to build a missile silo, and use inferno to hit your opponent's factory/nanos/economy.

+1 / -0
You lacked conjurers early. You could've expanded quicker with a few more cons, and you had the map control (or at least intel) to do so. There was also quite a bit of reclaim around for them to pick up throughout the game.

You make a big first attack into his recluses for no good reason. Just contain and kill minor expansions, then expand yourself.

I don't see any good options for dealing with recluse spam in the cloakbot factory. Phantoms sorta work, I guess, but they are expensive, slow and fragile. Potential units: Firewalker, badger, phoenix, thunderbird. A rover factory also gets you impalers for dealing with Crabs, and you already have gremlins for obtaining sight.

Lances could do some work too, but have the same issues as phantoms. You do get more range, and lances can do AOE damage unlike phantoms.

An iris could let you get closer, but is decently countered by recluses+fleas, so make sure that that first sneak attack does major damage if you go that route.

Basically, you'd do well to facswitch specifically for dealing with recluses, since they are one of two units that might cause you trouble from a spider factory. Evrything else can be dealt with by ronin/glaive/reaver.

edit: also check that reclaim graph.
+1 / -0