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Title: [A] Teams All Welcome (32p)
Host: Nobody
Game version: Zero-K 1.10.8.0
Engine version: 105.1.1-841-g099e9d0
Battle ID: 1494387
Started: 2 years ago
Duration: 20 minutes
Players: 30
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 48.5%
XP gained: 43
CNrankFumica died in 20 minutes
FRrankmalric died in 20 minutes
RUranklxa4000 died in 20 minutes
NLrankTweeki died in 20 minutes
NOrankskuggtheother died in 20 minutes
CZrankAdminLicho died in 20 minutes
AErankCoinCoinPowa died in 20 minutes
FRrankMirtille2 died in 20 minutes
ITrankDemian died in 20 minutes
USrankAneyh died in 20 minutes
TRrankModdy1 died in 20 minutes
ITrankDudeney died in 20 minutes
USrankTeknicalMage died in 20 minutes
USrankarchfan died in 20 minutes
USrankisoneguy died in 20 minutes




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2 years ago
Tips for new players :

- As in reality, terrain is very important.
- Often, take what you can, FAST. Try to take at least the middle (more, it can be very dangerous. Think hard)
- Particularly, hills are juicy target.
- Lasers on a hill lose range (their range is a ball), but bullets GAIN range (missiles don't change).
- They are also harder to hit : enemy lasers still lose range, but their bullets ALSO lose range (as in reality : It's called ballistic, who is a great part geometry).
- Try to see if a hill can dominate other warfield (here, your own base, and the river) : Look as how the Cerberus - big triple-barrel canon - (South middle hill, East side) could attack the river easily).

- Also, Ship AA is crap : Ships can't defend themselves from air. Using a hill to put some friendly AA (turrets or units) help them).
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