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Title: [A] Free For All
Host: Nobody
Game version: Zero-K 1.10.8.0
Engine version: 105.1.1-841-g099e9d0
Battle ID: 1497389
Started: 24 months ago
Duration: 2 hours
Players: 6
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 0.8%
XP gained: 63
RUrankmaxim39 died in 2 hours
Team 2 Won!
Chance of victory: 0.8%
XP gained: 204
RUrankvalimanpon
Team 3 Lost
Chance of victory: 33.5%
XP gained: 63
ATrankInperpetuammemoriam died in 117 minutes
Team 4 Lost
Chance of victory: 63.8%
XP gained: 63
ESrankdark_gf died in 103 minutes
Team 5 Lost
Chance of victory: 0.9%
XP gained: 63
RUrankKarfagenn died in 107 minutes
Team 6 Lost
Chance of victory: 0.2%
XP gained: 63
PHrankKapitan_Bobong died in 23 minutes




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24 months ago
At 01:29:13, an antinuke projectile reaches a depth of -1e6, tripping the MAPPOS_SANITY_CHECK assertion:
rts/Sim/Projectiles/ProjectileHandler.cpp:180: void MAPPOS_SANITY_CHECK(float3): Assertion `v.y >= -MAX_PROJECTILE_HEIGHT' failed.


I'm not sure if this is a symptom of something going fundamentally wrong, or just an unlikely event. If it's possible (but unlikely) to occur normally, the condition should probably be adjusted or removed.
+0 / -0
Theoretical cause:
Anti lacks ground collision.

https://github.com/ZeroK-RTS/Zero-K/blob/a1cfdef94f48539d1a05240228c3afbea740964f/units/staticantinuke.lua#L71

Flight time is 20s, so there may be a way for the antinuke to fire at a nuke, miss for 20 seconds then perform the usual missile fall to ground at which point it endlessly falls.
+1 / -0


24 months ago
Add burnblow?
+2 / -0