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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.11.10.0
Engine version: 105.1.1-1821-gaca6f20
Battle ID: 1751161
Started: 6 months ago
Duration: 75 minutes
Players: 24
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 58%
XP gained: 60
unknownrankKosynthary
DErankkatastrophe
DErankChesti died in 6 minutes
ATrankRomux
SErankcabrion
ROranksirpuffsallot1 died in 22 minutes
GBrankSoridian
RUrankdot_dot
DErankLeopard_33
DErankZocker
NLrankFlimsy
ATrankNanoPirate
Team 2 Lost
Chance of victory: 42%
XP gained: 48
RUranklxa4000 died in 44 minutes
CZrankSilent_AI died in 36 minutes
USrankNobbester died in 74 minutes
USrankgohanblanco4009 died in 75 minutes
DErankhallohallo died in 54 minutes
AUrankSussuy died in 75 minutes
PLrankrookstoo died in 32 minutes
DErankBastelork died in 75 minutes
DErank2600 died in 75 minutes
RUrankPOP_POP died in 55 minutes
USrankOmega[TheEnd] died in 75 minutes
GBrankPneuma died in 74 minutes




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6 months ago
when the map is larger than superweapon range

+1 / -0
6 months ago
Wonder if such a game could reach perfect equilibrium. Like both teams having so many super weapons and eco that they can't push through and there is just a wasteland in between.

Although as it is 75 minutes sounds painful to me.
+0 / -0
6 months ago
Time to add overdrive grid mechanics to super weapons
+0 / -0
FRrankmalric there was one:
https://zero-k.info/Battles/Detail/1618951

Fascinating is that this is a map where SL can reach the other side of the map without a problem...
+1 / -0

6 months ago
in theory, you require around 108 shileds to match starlight DPS. and then, they had 6 (or 8?) nukes. so creeping forward under the blue blob, plopping antis would ahve been a way, while the own starlight disables their ground assaults...
+0 / -0
6 months ago
108 shields and an inordinate amount of singus; shields won't recharge themselves
+0 / -0
6 months ago
Yay I was in this awesome game. My pet was interrupting me all the time and i barely did anything apart from doing some eco and starting 2 superweapons :)).
+0 / -0


6 months ago
quote:
Time to add overdrive grid mechanics to super weapons


The tech already exists in FW.
+0 / -0