Loading...
  OR  Zero-K Name:    Password:   
Title: [A] Teams All Welcome #1
Host: Nobody
Game version: Zero-K v1.14.8.0
Engine version: 2025.06.21
Battle ID: 2489698
Started: 20 hours ago
Duration: 17 minutes
Players: 14
Bots: False
Mission: False
Rating: Casual
Watch Replay Now
Manual download

Team 1 Lost
Chance of victory: 47.8%
XP gained: 64
USrankKnightshade died in 17 minutes
CArankDarksteal132 died in 17 minutes
GBrankmacrodemon died in 17 minutes
USrankChonkyPeanut died in 17 minutes
ILrankyuvyuv died in 17 minutes
USrankteentitansgohomee died in 17 minutes
USrankHappyGoLucky died in 17 minutes
Team 2 Won!
Chance of victory: 52.2%
XP gained: 79
USrankwildemind
CNrankTibaSeptine
USrankBrah
USrankBobdabuilder345
USrankCarrots
USrankkamilamonkey
USrankPimik




Preview
Filter:    Player:  
sort
2 hours ago
I made a few mistakes this game. Two major ones cost me a tempo, however- I went for a blind juggle to counter a hill crab I think after seeing a single hermit, and while I agree with the idea of holding a strongpoint, the gap I'm holding is actually quite easy to defend due to the awkwardness of the lava lake. A stronger play would have been to hold the next gap south (which at this time is also basically undefended). Jumps, especially with how I play them here, were also not a good choice given my intended plan.

This is very much a case of "don't expect your opponent to cooperate in the creation of your dream engagement."

Fundamentally I'm just not taking an AO appropriate to my rank.

Also a note to myself not to discuss planning with HappyGoLucky.

Other mistakes:

* Let the top mex float for too long
* Didn't manage scouts well, wasn't fully aware of what I was up against.
* When juggle failed to kill wilde I should have disengaged immediately.

Overall I spent most of this game tangling with a silver while also having an allied bronze in the same lane. This probably contributed heavily to defeat.

Alternative plan with same location:
Keep the stinger and stardust, send units to bottom lane to kill spiders.

Alternative plan with same factory:
Push mid, utilize iris snitch to clear SB and jacks to wedge the position open. Hold north position with threat of collapse from the side.
+0 / -0