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Title: katastrophe's Battle
Host: DErankkatastrophe
Game version: Zero-K v1.6.5.6
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 566390
Started: 6 years ago
Duration: 12 minutes
Players: 2
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 3.4%
XP gained: 232
DErankkatastrophe
Team 2 Lost
Chance of victory: 96.6%
XP gained: 97
ROrankSigero died in 12 minutes
Spectators
DErankTopkack




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6 years ago
is that proof enough that cloaky is ded?
+0 / -0
Glavie, Spectre and Reaver are shadows of their former selves I remember. That's good though, they were very op.

With that being said factory lost its main teeth, as Knight, Scythe, Tick, Gremlin, Sling are mostly situational tools, not main force. Ronin is good but very fast becomes obsolete and looses to attrition.

Scythe is the new glavie :D

I don't think factory is in a very weak spot, but it struggles with few units like Fencer and Archer. Looks like cloakies need to use cloak for their advantage to win now... huh.

Also commenting the game, I don't understand building gremlin 1st. Even constructor can scout...
+1 / -0
you forget pyro and kodachi. they make the early game really hard for cloakies.
this is especially bad because cloakies strenth was the early game, then they got weaker and weaker as the game progressed. Tanks for example wreck cloaky in early AND late game now. Bandits beat glaives as well.
The factory just got behind by power-creep.
+0 / -0

6 years ago
The 5m glaive nerf killed cloaky!
+0 / -0

6 years ago
This isn't really the best Cloaky map out there IMO.
+0 / -0

6 years ago
gremlin over con for sight range iirc
+0 / -0

6 years ago
usually siger can beat my lveh with spiders on inculta v2...
+0 / -0


6 years ago
Unsure, that cloaky play looked far from what I've known as standard.
+0 / -0

6 years ago
This result will happen one time in ten on average. So no, this one game does not prove much.

Also, while it's nice to have cloaky as a relevant factory for these sorts of maps, this isn't their specialty. They almost necessarily take a hit to their win-rate on flat maps if the balance of other factories is preserved.
+0 / -0