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Title: Test engine
Host: Nobody
Game version: Zero-K 1.6.7.3
Engine version: 104.0.1-621-g6f37f08
Battle ID: 597186
Started: 6 years ago
Duration: 28 minutes
Players: 1
Bots: True
Mission: False
Rating: None
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Team 1 Won!
XP gained: 50
FIrankVermind
Team 2 Lost
XP gained: 25
Chicken: Very Easy (1) <Chicken: Very Easy>
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6 years ago
New engine has issues:
-Terraform doesn't work. Not for buildings, not separately. Simply nothing happens.
-Queuing a patrol command doesn't work. Creates a waypoint in the top corner of the map and units just stand still.
-When gunships are built, they are immobilized hovering over the factory. stopping them and making them land on idle sort of helped, but they got stuck again later.
+4 / -0

6 years ago
Looks like gadget issues:

1079 [f=0020867] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=AllowCommand trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_terraform.lua"]:1412: attempt to perform arithmetic on field 'x' (a nil value)
1080 [f=0020874] [Game::ClientReadNet][LOGMSG] sender="Vermind" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_terraform.lua"]:1412: attempt to perform arithmetic on field 'x' (a nil value)"

1140 [f=0039420] Error: [MCAI::ExecutePatrol][f=39420][id=20335] CMD_FIGHT #params < 3

I am not sure which parts of this are earlier attempts at starting with the AI crashing, and where the completed game infolog starts, but it is included here:
https://pastebin.com/GE9cr7yW
+0 / -0

6 years ago
I confirm the terraform issue
+0 / -0