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Title: MM 1295: 1v1, Rank Subgiant
Host: Nobody
Game version: Zero-K v1.7.3.4
Engine version: 104.0.1-1085-gfc6d80e
Battle ID: 696271
Started: 5 years ago
Duration: 20 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1 Lost
Chance of victory: 39.2%
XP gained: 138
DErankexploit died in 20 minutes
Team 2 Won!
Chance of victory: 60.8%
XP gained: 186
GBrankOrangeSky
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GBrankmatthewwightman




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5 years ago
From about 12:08 to 17:18, I try to get my constructors just below the NE hill to rebuild some mexes. Using W / W-Alt / individually placing the mexes with right click/ individually placing the mexes selected from the build menu all appear to queue them up, but the constructors fail to build them. From the replay I see these commands appear to be cancelled with a move command back to the constuctor's original position after they have moved a little way towards the mex spots.

Moving the constructor and then (while it is moving) telling it to rebuild the mexes next appeared to make it actually build them (17:18). Why?
+1 / -0


5 years ago
No idea, but thanks for being precise. It looks like a gadget but I can't be sure.
+0 / -0
Firepluk
5 years ago
I think it's related to new engine pathing update, all cons behave extremely weird in their auto pathing... like going where they are not supposed to go before they start to build
+0 / -0


5 years ago
The command is CMD_RAW_MOVE, so the engine is not sending the command. Also, the command is not sent by any gadget. This indicates player commands or a broken widget. I don't know of any default widget that would do this type of thing, but I can't speak for widgets like "Dynamic Avoidance System" or "Global Build Command".

Do you have any custom widgets? Can you send your widget configuration folder?
+0 / -0

5 years ago
Attached the folder to the github issue. I don't have either of the two widgets you mentioned enabled; I have a handful of non-default options but not sure which they are.
+0 / -0
5 years ago
Ive had the same problem in multiple games where the builder is stuck in a build-que trying to move out of the way for eternity. The seem to be stuck trying to run into a in que built structure, but im not sure if thats the problem. (has nothing to do with terrain, my spiders got stuck.)
+0 / -0


5 years ago
DErankTheagle your issue sounds slightly different and has been reported: https://springrts.com/mantis/view.php?id=6173
+1 / -0