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Title: [A] Teams All Welcome #2
Host: Nobody
Game version: Zero-K v1.7.5.0
Engine version: 104.0.1-1156-gb72a9cc
Battle ID: 719184
Started: 4 years ago
Duration: 18 minutes
Players: 27
Bots: False
Mission: False
Rating: Casual
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Team 2 Lost
Chance of victory: 56.3%
XP gained: 46
ROrankSigero died in 12 minutes
USrankArchangel died in 12 minutes
SKrankregos died in 18 minutes
RUrankPrototypestill died in 18 minutes
GBrankbombman died in 12 minutes
KZrankktdm died in 14 minutes
ESrankmoepmoep died in 18 minutes
DErankLogikfreak died in 14 minutes
CArankKazeron died in 18 minutes
GBrankmookieman died in 18 minutes
USrankBoegycow died in 18 minutes
MQrank10AFK01 died in 10 minutes
GBrankTheBrozoneLayer died in 18 minutes




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4 years ago
sumo pull is unrelieable to not working. (crabes on spikes etc)
+0 / -0
yeah that's why u push and then pull when airborne. It would be cool to have smart ai that toggles push/pulling so sumo could be less micro intensive as other fight commands work.

What if one sumo gun repelled and another pushed - it could spin enemies in place faster and faster :o
+1 / -0

4 years ago
I tried with 2 sumos once. It should pull the reavers legs off and leave the top there just wiggling and dying like Mortal Kombat
+0 / -0

4 years ago
quote:
yeah that's why u push and then pull when airborne.


just using pull used to be working perfect, at least as far as remember...

AUrankAdminGoogleFrog did we have any changes regarding these gravity mechanics?
+0 / -0


4 years ago
Not recently.
+0 / -0