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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.7.11.0
Engine version: 104.0.1-1435-g79d77ca
Battle ID: 795374
Started: 5 years ago
Duration: 36 minutes
Players: 16
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 54.7%
XP gained: 50
NLrankswappan
Firepluk
AUrankSmokeDragon
RSrankawall
USrankPresidentNyan
USrankcnote68
RUrankGabrielle
RUrankTHEIMPERIUMOFMAN
Team 2 Lost
Chance of victory: 45.3%
XP gained: 25
USrankAdminSteel_Blue died in 31 minutes
MXrankArchetherial died in 32 minutes
CArankRedEagle_P1 died in 36 minutes
DErankJummy died in 28 minutes
ZArankAstran died in 36 minutes
RUrank[i]MikelSV died in 36 minutes
ATrankNanoPirate died in 36 minutes
BArankWizard13 died in 36 minutes




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5 years ago
Sad game.

Summary:
west(my team) starts back. East starts front.

East reaches supermexes first, with like 3 cons some porc behind and some sythes/units. I weave a kodachi through, and besides that east is silent with raiders/cons. East does not contest north mex. East has a 1.1-1.2 econ ratio.
West moves slowly. I fumble tanks around mid with little support. Jummy gets very good early value out of bombers. East starts porcing mid, uncontested, although supermexes aren't fully protected.
Tremor wars start. Mike starts a super far back shield/defensive line, the shields and eventualy lucifer are just about his entire contribution to the game: porc just a little too far back, not even in range of the supermexes. much too passive. Jummy starts building bertha and now has AFK bombers.
East builds a singu and links 2 supermexes. Eco advantage: 2.0.
West builds antinukes cause jummy scouted pluck nuke. nuke blocked.(pluck says 'fuck it' and turns to larger weapons)
Long game, people start getting board on the front and feed striders to west.
Remeber that 2.0 eco advantage? East has now produced 50% more metal than west this game. That's 100,000 metal more. They win withzenith in the backline and multiple superheavy striders on the front.
This game was decided in the first 2 minutes.
+0 / -0
Well, that's kinda what this map is meant to play like.
+0 / -0

5 years ago
goes without say but the map layout is tempting to eco rush, but tis so important to get a respectable front start, else all the big mexes and others get gobbled up, eco rushes cant compete with the mexes
+0 / -0