Loading...
  OR  Zero-K Name:    Password:   
Title: teams
Host: NZrankesainane
Game version: Zero-K v1.7.11.4
Engine version: 104.0.1-1435-g79d77ca
Battle ID: 807311
Started: 4 years ago
Duration: 36 minutes
Players: 14
Bots: False
Mission: False
Rating: Casual
Watch Replay Now
Manual download

Team 2
Chance of victory: 43.9%

PLrankizirayd
MXrankArchetherial
ZArankAstran
SErankcabrion
DErankxintnix
CZrankBugged
DKrankandsens

Show winners



Preview
Filter:    Player:  
sort

4 years ago
What a stupid change of knights, why do they kill my scorpions with special ease, is this a joke?
+1 / -0

4 years ago
Huge fat riots that you will not make them a million radius with the stuns?
+1 / -0
4 years ago
Critical mass of Nimbus provided flexible fire support and can attack from many angles. Best to ambush, paralyse and kill them with Cloaked Knight

Fleas sweeping for your cloakyball make it difficult to stay sneaky. Better screen with the tanky Cloaked Knight

Funnelwebs covering the army? Get in under with Cloaked Knight while you lethally distract their nearby heavy units with more Cloaked Knight

Scorpions? Cloaked Knight

Dante? Cloaked Knight

Paladins? Critical mass of Cloaked Knight

I rate this match a solid

/5

Would leave Factory with repeat queue consisting entirely of Knight again
+9 / -0
4 years ago
NZrankesainane just had too many troops, 10k in knights vs 6.5k in striders dont work in your favour. Especially when he has support of 5 Nimbus and multiple Phantoms.

I can just say that NZrankesainane chose the right time to engage and even got under your somewhat unprotected Funnelweb.
+1 / -0

4 years ago
lone striders are lone...
+1 / -0

4 years ago
Woah woah, wait a minnut here.... was my 3 Knight rush a good stratagy, but just before it's time?
+1 / -0
4 years ago
In this case it wasn't really a rush. Past a certain point, I stopped needing to mix in more Reavers, Snipers, and even AA, because a critical mass of cloaked knights would efficiently deal with everything.

I'm not sure how well an immediate 3 knight rush would work, given they still move incredibly slowly. Maybe on a really small map?

It still feels a bit surreal to be unironically talking about "10k in knights", to be honest.
+0 / -0
4 years ago
Watched replay and especially the part RUrankizirayd mentioned.

At around 10:00 a lone scorpion got destroyed by a cloaked army with over 3500 value, not counting the dozen bombers about to bomb said lone scorpion.

Then near the end of game, a lone funnelweb without protection got destroyed while 1 dante and 1 scorpion fought over 6000+ value in knights, plus 3 phantoms (2250 value), plus 4000+ value in gunships. Logically the scorpion and dante stood no chance whatsoever.

Whole game north team kept getting their back eco raided, several shinies happened. It wasn't because of knights, it was because of overwhelming advantage in army size. Turning point was north feeding southern team 2 crabs and a whole army in reclaim, long before knight balls even appeared.
+2 / -0