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Title: ADVENT v Mumble (Game 1/5)
Host: unknownrankShaman
Game version: Zero-K v1.8.4.5
Engine version: 104.0.1-1510-g89bb8e3
Battle ID: 898097
Started: 4 years ago
Duration: 31 minutes
Players: 16
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 35.9%
XP gained: 62
PLrankZenfur died in 31 minutes
unknownrankShaman died in 31 minutes
USrankArchangel died in 31 minutes
unknownrankbinko died in 31 minutes
FIranksprang died in 31 minutes
AUrankSmokeDragon died in 31 minutes
PLrankSparkezelPL died in 31 minutes
FIrankEhal45 died in 31 minutes
Team 2 Won!
Chance of victory: 64.1%
XP gained: 70
LUrankAdminAnir
DErankManu12
CArankSippio
DErankkatastrophe
NZrankesainane
DErankTopkack
unknownrankchumtoadafuq
Lynx




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4 years ago
EErankAdminAnarchid

do you really think clusterfucks are plannable? with 8 people spread around the globe?
+1 / -0
4 years ago
Just saying, there was alot of planning done during the games, via voice chat.
+0 / -0
I would be interested in seeing how these large teams compare to taking the top 3 players from the team and splitting the commanders between them. I don't know how ADVENT uses commshare internally, but merging a high apm player with a low apm player, so effectively it's just giving a larger share of the income and unit control to the more active player, sounds very tempting.

If the goal is to include newer players (which should be part of clan events), commsharing might kind of rob them of their full share of control. The WHR team strength formula which weighs every player equally also wouldn't apply to a team where control is manually distributed.
+0 / -0

4 years ago
i can tell you from expierience as that happened on mumble:

conversation of 2 merged players:
(names censored)

(xxxxx) what are you doing???

(xxxxx) eating. everytime i want to do something you have already done it.
+5 / -0