Loading...
  OR  Zero-K Name:    Password:   

Why do you play Zero-K?

22 posts, 1493 views
Post comment
Filter:    Player:  
Page of 2 (22 records)
sort
8 years ago
Title is rather self-explainatory and I am very curious to hear your anwsers :)
+2 / -0
Skasi
Play? Oh this reminds me..

What do you like most about Zero-K?

Watching giant robots, lasers that light the sky and explosions that tear the land apart
15% (161) 15%
Micromanaging my units, using cunning tactics to defeat superior forces 6% (66) 6%
Picking the correct overal strategy, managing resources and gaining economic advantage 9% (99) 9%
Friendly chat with the community
, forums, replays
1% (11) 1%
Leveling my commander boi
, improving my avatar and getting it into combat
3% (29) 3%
Teamplay, coordinating crushing attacks
, helping friends and allies, making the team win
29% (307) 29%
Playing different game every game - variety of units, maps, strategies
13% (140) 13%
Playing the only RTS game where 20 versus 20 people games are known to exist
5% (51) 5%
This poll hurts too much, I cannot pick one.. 19% (202) 19%
-----(Total votes: 1066)-----
+2 / -0

8 years ago
- Strong focus on Strategy/Tactic and territory contest compare to other RTS, which was delivered through powerful control interface. This allow for many real life military precept to be applied to the game such as sun tsu art of war [which is the reason we call the genre RTS]
- It is rewarding to read and anticipate allies' and opponents' choice and act accordingly [with scouts units and radar]. Emphasis on intellectual reasoning more than APM.
+2 / -0

8 years ago
In addition to all the above, I like how "soft" the meta is. The optimal strategies are largely undiscovered, meaning there is lots of opportunity for the player to experiment in how s/he plays the game.
+6 / -0
Even though everyone tries to sell ZK with its mechanics and UI, I went from BA to ZK just because of the nice graphics. To be more precise: after I've seen the model and firing effect of the Leveler.
For a complete noob both of these games are the same, while zk just has superior graphics. BAR might change this though.

Now that I'm used to ZK, I can't enjoy playing any other RTS "competitively". The amount of power a single button press in Spring's UI has can just not be matched by any other RTS that I've played. This means that even when the game is slow paced and you have more than enough times to micro your units, it is just plain annoying. Could you imagine, that there are games where you have to manually click on each low hp-fighter in order to retreat&repair it :O

Then there's the community: One can have a lulzy evening with the pluks, relax in a coop, do ai battles or rek sum nubz in (small) teams. The player count is just big enough to allow for such a variety while still being so small that everyone knows everyone, which somehow gives a feeling of being at home :) Most other games have either hardly any or far too many players. I think it's also special that there are no serious trolls/griefers due to the strict rules. You can imagine how hostile some players get in other competitive games if they have the feeling that their teammates are underperforming (wub wub, knob, .. is nothing compared to that). Additionally, it seems like the zk community has a common denominator when it comes to programming.
+7 / -0

8 years ago
quote:
I think it's also special that there are no serious trolls/griefers due to the strict rules.

Games do divolve into griefing on occasion. It is indeed not frequent, and is less frequent than it was a year or two ago.

(This post contains no typos.)
+3 / -0
8 years ago
i like that there's enough freedom to experiment that everyone really has their own style
+0 / -0
8 years ago
i can't be the only one who finds BA:R impossibly hideous
+0 / -0
quote:
i like that there's enough freedom to experiment that everyone really has their own style

Translation: I like losing with slow beam comms... with style. ;)


Sidenote:Removal of slowbeam was massive USrankdorsh buff.
+4 / -0
Firepluk
8 years ago
Because it has lobsters
+10 / -0
Because it has Firepluk!^^
+4 / -0
8 years ago
Because it's the only alternative to Supreme Commander wich have some very very bad bugs on multiplayer (become more and more slow until being unplayable)

Because I got at least 6 friend and we want to play against AI together and 12 slot... it's too much for many games

Because EXPLOSIONS !!!
+2 / -0

8 years ago
N, to be serious, i can agree with fealthas. i come from games with very developed metas and i enjoy the freedom in this game a lot.
I dont have to study tons of books and so on.
Plus, I enjoy small communities.
+1 / -0

8 years ago
I consider the game as part of geriatric neurophysiological fitness program and as that, it is more pleasant than many alternatives.
+4 / -0
8 years ago
I cant believe that Firepluk voted for this: Teamplay, coordinating crushing attacks
, helping friends and allies, making the team win
+4 / -0

8 years ago
quote:
Teamplay, coordinating crushing attacks, making the team win

"help krow or i resign"
+8 / -0


8 years ago
Notice only 5 people voted for friendly community.


5 Too many people voted for it.
+0 / -0

8 years ago
- custom commanders (interested in them both as a player and game dev)

- nice game, strays farther from the TA recipe than other Spring engine games and has an active community

- helps to make sure at least some spring games don't fall below the minimum number of players
(compared to playing something else outside the spring ecossystem when I'm bored)
+2 / -0
8 years ago
quote:
strays farther from the TA recipe than other Spring engine games
There are/were spring-games completly unrelated to TA. Or do you mean "the TA-style mod that is the least like TA?"

quote:
helps to make sure at least some spring games don't fall below the minimum number of players
Which ones?
+0 / -0
quote:

quote:

strays farther from the TA recipe than other Spring engine games

There are/were spring-games completly unrelated to TA. Or do you mean "the TA-style mod that is the least like TA?"

As you said yourself (I think), one of the most important things games can have is a community of players. The entertainment value drops if there's no one spontaneously interested in playing (no half-filled room) and the player has to ask around to try and get a game and wait a long time.

The other two games that get at least a half-filled room most of the time are TA mods that stick to the TA commander and technology formula.

quote:

quote:

helps to make sure at least some spring games don't fall below the minimum number of players

Which ones?

In this case, ZK.
+0 / -0
Page of 2 (22 records)