Loading...
  OR  Zero-K Name:    Password:   

Over too fast?

5 posts, 935 views
Post comment
Filter:    Player:  
sort
13 years ago
Today, I logged on, and as I read some forum posts, it turned out that the second round of PW was over already. However, I did not get to participate at all in this. I think there should be some changes.

*Prevent too small clans from playing
Small clans (with only one person, for example) end up causing small groups easliy defeated by the larger groups
*More planets
This would obviously lenghten it-more planets, more time to conquer
*Maybe up to two technologies per planet
Doing this would prevent the huge advantages caused by having a Licho planet and a Aircraft planet, for example
*Adding a "no-win" time
A time where winning is impossible (1-3 days) would give other clans more of a chance, let everyone participate, and would stop the clan where all of them log on first plus one other person, which causes too-fast victories.

I hope at least some of these are added. Thank you for reading this, and please comment if you have any other ideas, or think that something needs to be changed in this post.
+0 / -0
13 years ago

*Prevent too small clans from playing
Alliances would be better for this, its basically an "no newbie, you must join a larger clan" i think two things will occur from the recent events, either natural selection will produce a number of big clans, with many smaller clans at the bottom. OR it will promote many small clans working in unison.
Personally id much prefer option 2, id like to see clans ov 1-5 people working in unison, however the idea of mega clans also appeals to me.

*More planets
True this would help for some win requirements (it would in fact cause economic victory to be easier) but the map is mental enough for me allready, it was pretty intimidating looking at the size of it.

*Adding a "no-win" time
This is like having a ceasefire timer in a game. it wouldn't help.
A newbie group is going to be a newbie group and not play efficiently no matter how long this timer is. all it will do is cause the "winning" clan to just sit and wait with a few plants and bumrush on day before.


I think licho is doing well atm, just raising the victory requirements is a good way to go.
30% of planets too little? raise to 60, 70, 90. wait till the level hits a critical point.
Same with all victory conditions.

One thing id like to see though is the raise of shadow influence, since in both previous PW games no one clan has had a base, because the enemy could just come and take the planet in seconds.if Shadow influence counted for more the enemies would find it harder to take 2 planets together as opposed to two singular planets. creating a more "territory" feel
+0 / -0
13 years ago
It is annoying that a small clan can't capture ANY planet, or the planet with 3 techs is lost over night.

We need a average solution
+0 / -0


13 years ago
It should be possible to take and hold planets easier thanks to ships now.. send 3 ships = bonus 150 influence.

Lets see how this plays out

Regarding influence given to winners - well come up with better equation than current and try to prove it will work better :)
+0 / -0
13 years ago
And now - exspecially with bottle neck planets - we are on the old behavior
+0 / -0