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puzzle 1 = best strategy to repel a stronger enemy

enemy attacker = cloaker + ball of glaves + stinger

your defence = com, 2 builders, shieldbot factory

(notes: ally noob is sending knights and feeding metal to the stinger)

puzzle 2 = best strategy to attack enemy

your army for the attack = 10 flea, 1 crab, 4 recluse, 2 weaver, 1 redback

enemy defence = wolverine ball + lrm flame troll com

(notes: allot of reclaim and flat ground)
+1 / -0
5 years ago
Roachs
+1 / -0


5 years ago
quote:
(notes: ally noob is sending knights and feeding metal to the stinger)

send more Knight
+4 / -0
5 years ago
Puzzle 2
Distract badgers with fleas to the left, when sufficient space is created ;
Send recluses and redback to flank com on rightside ,badgers move back ,you have a spire being built to catch them, crabe walks up at the perfect timing to hit repositioning badgers.
While crabe shredds badger you keep pushing with redbacks and recluse eventually catching up to com
Loses:5 fleas, 2redback
Killed: 15 badger,trollcom
+2 / -0
5 years ago
troll com with flame rocket is op tho.. but maybe.. would be hard but still just maybe that would work
+0 / -0
puzzle #3 'clash'

enemy has 6 tremmors and is advancing with 40 blitz and you have huge spider army ~ 2k metal value all types

your fighting to defend an anti-nuke at all costs

whats the best move?


+0 / -0
5 years ago
Oh flame rockets
I understood flame trower
+0 / -0

5 years ago
can you build units? it takes time, but build 2 aspises, let them charge, then boldly walk forward, because you cannot hit them unless you approach them. the goal is to smack the tremor while the shields protect the army temporailly.
+0 / -0
Puzzle 1;

Machine gun comm + Thug + Dirtbag to decloak Glaive.
Drag Glaive out from Stinger range and proceed to destroy with MGCOMM.

Then use Thug along with suicidal Knight to get MGCOMM to attack Stinger.
+0 / -0
yes you can build units or fac switch or even make a super but you must assume so could the enemy.. the best answer solves the puzzle

Flowing_Air

Puzzle #1;

the glave force is "a stronger enemy" .. and poses a threat to the machine gun com.. dirts and thug are unable to stop this

Steel_Blue

puzzle #3;

aspises vs tremmor are you sure that works?
+0 / -0
Puzzle 1: Make snitches. If you have time, build and morph a cloaker for the snitches to maneuver more aggressively.

Puzzle 2: Build a widow, then make fleas on repeat, but move out as soon as you have the Widow. Widow the com, the sweep fleas everywhere to kill everything. Simultaneously use the recluses and redback to raid mexes from the most obnoxious angle available or whatever, since people tend to panic and lose focus when they hear the BOO-WOOOP of their commander getting attacked. Why let an opportunity go to waste?

Puzzle 3: Widow the tremors, then use Venoms to cover whatever DPS you have and punish the Blitzes. Venoms and Blitzes both paralyze each other in two hits, with effectively the same range, but Venoms are 30% cheaper, do passable AoE, and actually fully stunlock.

Edit: Blitzes cost less now derp
+1 / -0
5 years ago
if only getting widows to target was easier i often fail my widdow play.. despite it being op
+0 / -0
puzzle #4 'stabbed in the back'
just before victory..

the enemy has a teleporter set up on-top of a smooth hill in middle of your teams major base.. they are spawning many light units and a Dante

your team has many factories, cons, and caretakers.. but no defences or local army.. your team surrenders leaving you all factories what should all the buld-power be used to rapidly defend with
+0 / -0
puzzle #5 '5 minute god killer'
the enemy has huge army and could easily crush you
and you have poor defenses
left with only a few damaged units to defend with
you also get a good base, a nice eco and a factory of your choosing

the map is flat and the enemy is light veh mixed

note: the only reason the enemy is not killing you is he wants to finish his nuke
ETA: 5 mins (scouted)
+0 / -0
Firepluk
5 years ago
The best move is always to resign!
To become a true crustacean resign practice you must!
+1 / -0
5 years ago
puzzle #6 'birds'

the entire enemy team started air/gunships and is being so aggressive they killed the other coms and your team resigned

but you will fight on with a chosen land factory.. whats the best aa?
+0 / -0
5 years ago
#1 Racketeer for Stinger, Outlaw + con shield (or Thug) for Glaives

#2 Run Fleas into Badgers and hope that enemy com kills enough of them with aoe. If it fails, don't engage.

#3 Scenario way too generalized.

#4 Resign because you deserve the loss for letting that happen...

#5 Antinuke -> air.

#6 Cloaks.
+1 / -0
#6 best AA is gunship AA or amphib due to burst. Spider AA is also annoying due to really high damage. If they have lots of bombers then HT flak AA is best
+1 / -0
5 years ago
Puzzle 1 is flawed,a noob ally will never build units,and even if he does,he will not send it to attack.
+2 / -0
5 years ago
noobs can be told white lies even if its a sin.. tell them they build faster if they attack more
+1 / -0
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