Loading...
  OR  Zero-K Name:    Password:   
Back to List

ZeroWars v1.43

By petturtle
Rating:

made for zero-k
Size: 16 x 6

PLAY ON THIS MAP


Downloads: 91
Manual downloads:
http://spring1.admin-box.com/maps/zerowars_v1.43.sd7
http://api.springfiles.com/files/maps/zerowars_v1.43.sd7


Preview
Filter:    Player:  
sort
4 years ago
Hey!

Can you please post a tech sheet for this Version?

Like which factory produces which unit.

Thanks, Forti
+0 / -0
4 years ago
No.
+1 / -0

4 years ago
all units are the same, just added kestral to advanced air factory
+1 / -0
This version is looking good. Games actually have endings now. The new system for building and placing units is also much handier than the previous version.

I was part of a game in which we were losing in the mid game but were able to turn things around and beat them back eventually, which proves the team with inferior economy can win if they pick the right units (we also had 1 less comm)

Adding chickens could be interesting, but based on the tests we saw, balancing them might be difficult. They might also be too spammy in any event. The mod is already the bane of CPUs as is.

Chickens also lack team colors, which can make things confusing.
+0 / -0
Great mod...keep up the great work USrankPetTurtle
+1 / -0
4 years ago
Can you have a look at eclispe unit ai? It doesn't drop bombs when it flys directly over the target!
+0 / -0
I think I know what's causing the bug for the eclipse...it has cylindrical bombing range to low. It needs to dive in order to drop the bomb. It should be similar to a stratosphere bomber in order to work effectively and not dive in each time.
+0 / -0

4 years ago
Yea...it's clear that's why it passes next to the target instead of diving in. Giving bigger cylindrical bombing area will solve the issue.
+0 / -0
Back to List