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iGPU crash.

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4 years ago
I have figured out iGPU on my PC. I have decided to use my integrated graphics as my primary display because it has better display quality. When I have made the necessary configurations for Zero-k to run on my discrete GPU it crashes. Anybody know of a solution?
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4 years ago
Have you tried to change compatibility options in settings?
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4 years ago
I have tweaked with "compatibility mode" and "Intel/ATI compatability". It still crashes.
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4 years ago
are there any error messages in infolog.txt?
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4 years ago
its not intel onboard is it.. because its often regarded as looking better then it is
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4 years ago
My display GPU is the Intel integrated (see first post) but Zero-K was supposed to run of my discrete GPU, the Intel integrated does not run Zero-K very well.

Here is the info log. I remember getting a error pop up saying "Access violation"

Zero-K.exe Information: 0 : Reseting configs and deploying AIs
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "F:\SteamLibrary\steamapps\common\Zero-K\"
Using writeable configuration source: "F:\SteamLibrary\steamapps\common\Zero-K\springsettings.cfg"
Using additional read-only configuration source: "F:\SteamLibrary\steamapps\common\Zero-K\engine\win32\104.0.1-1486-gf266c81\springsettings.cfg"
LogOutput initialized. Logging to F:\SteamLibrary\steamapps\common\Zero-K\infolog.txt
============== <Log Sections> ==============
Available:
ArchiveScanner
AutohostInterface
BumpWater
CSMFGroundTextures
CregSerializer
DecalsDrawerGL4
DynWater
FarTextureHandler
Font
GameServer
GroundMoveType
KeyBindings
LuaSocket
Model
Net
Path
Piece
RoamMeshDrawer
Shader
SkyBox
Sound
Texture
VFS
Enabled:
Sound (Notice)
VFS (Info)

Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
============== </Log Sections> ==============

============== <User Config> ==============
AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
BumpWaterAnisotropy = 2
BumpWaterBlurReflection = 1
BumpWaterDepthBits = 32
BumpWaterReflection = 2
BumpWaterTexSizeReflection = 256
CamFreeScrollSpeed = 50
CamMode = 1
DualScreenMiniMapOnLeft = 1
EdgeMoveDynamic = 0
EdgeMoveWidth = 0.003
FPSFOV = 90
FPSScrollSpeed = 50
FontSize = 18
ForceDisableShaders = 1
Fullscreen = 0
GrassDetail = 9
GroundDecals = 5
GroundDetail = 120
GroundScarAlphaFade = 1
HangTimeout = 30
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LuaGarbageCollectionMemLoadMult = 100
MSAALevel = 8
MaxParticles = 25000
MaxSounds = 32
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.0015
MiniMapMarker = 0
MouseDragCircleCommandThreshold = 25
MouseDragScrollThreshold = 0
OverheadMaxHeightFactor = 1.39999998
OverheadScrollSpeed = 50
ReconnectTimeout = 0
RotOverheadScrollSpeed = 50
RotateLogFiles = 1
ScreenshotCounter = 1
ScrollWheelSpeed = -25
Shadows = 0
ShowClock = 0
ShowPlayerInfo = 0
SplashScreenDir = ./MenuLoadscreens
TeamHighlight = 0
TreeRadius = 1500
UnitIconDist = 151
UnitLodDist = 500
UseDistToGroundForIcons = 1.10000002
UsePBO = 0
VFSCacheArchiveFiles = 0
VSync = -1
WindowPosX = 0
WindowPosY = 23
XResolution = 1920
XResolutionWindowed = 1920
YResolution = 1080
YResolutionWindowed = 1027
snd_volmaster = 100
============== </User Config> ==============

============== <User System> ==============
Spring Engine Version: 104.0.1-1486-gf266c81 maintenance
Build Environment: gcc libstdc++ version 20171010
Compiler Version: gcc-5.5.0
Operating System: Windows 10 TBA Insider Update (build 18363)
Hardware Config: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz; 16235MB RAM, 18667MB pagefile
Binary Word Size: 32-bit (emulated)
Process Clock: std::chrono::high_resolution_clock
Physical CPU Cores: 6
Logical CPU Cores: 12
============== </User System> ==============

[good_fpu_init][STREFLOP_SSE]
SSE 1.0 : 1, SSE 2.0 : 1
SSE 3.0 : 1, SSSE 3.0 : 1
SSE 4.1 : 1, SSE 4.2 : 1
SSE 4.0A: 0, SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 30s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
display=1 modes=88 bounds={x=0, y=0, w=1920, h=1080}
[ 1] 1920x1080x24bpp@60Hz
[ 7] 1680x1050x24bpp@60Hz
[10] 1600x900x24bpp@60Hz
[13] 1440x900x24bpp@60Hz
[38] 1280x800x24bpp@60Hz
[44] 1280x720x24bpp@60Hz
[74] 640x400x24bpp@60Hz
[86] 320x200x24bpp@60Hz
Error: Spring 104.0.1-1486-gf266c81 maintenance has crashed.
Error: DLL information:
Error: 0x00400000 spring
Error: 0x77210000 ntdll
Error: 0x74d50000 KERNEL32
Error: 0x75d80000 KERNELBASE
Error: 0x75280000 ADVAPI32
Error: 0x76470000 msvcrt
Error: 0x65d80000 libIL
Error: 0x75530000 sechost
Error: 0x74a10000 USER32
Error: 0x76f20000 RPCRT4
Error: 0x76c20000 win32u
Error: 0x749e0000 SspiCli
Error: 0x76ef0000 GDI32
Error: 0x749d0000 CRYPTBASE
Error: 0x75750000 bcryptPrimitives
Error: 0x76ac0000 gdi32full
Error: 0x753b0000 msvcp_win
Error: 0x76ed0000 IMAGEHLP
Error: 0x74bb0000 ucrtbase
Error: 0x76540000 SHELL32
Error: 0x76420000 cfgmgr32
Error: 0x756c0000 shcore
Error: 0x62c60000 GLU32
Error: 0x74930000 IPHLPAPI
Error: 0x5b0e0000 OPENGL32
Error: 0x76030000 combase
Error: 0x757b0000 windows.storage
Error: 0x63100000 dxcore
Error: 0x76da0000 profapi
Error: 0x75f90000 powrprof
Error: 0x76460000 UMPDC
Error: 0x76fe0000 shlwapi
Error: 0x75f80000 kernel.appcore
Error: 0x755b0000 cryptsp
Error: 0x75660000 WS2_32
Error: 0x6b440000 libcurl
Error: 0x76dc0000 CRYPT32
Error: 0x75300000 MSASN1
Error: 0x771a0000 wldap32
Error: 0x6b5c0000 libvorbisfile-3
Error: 0x70e40000 libfreetype-6
Error: 0x6b800000 OpenAL32
Error: 0x75430000 ole32
Error: 0x65180000 libfontconfig-1
Error: 0x6ef80000 glew32
Error: 0x6c740000 SDL2
Error: 0x76d70000 IMM32
Error: 0x75310000 OLEAUT32
Error: 0x6d740000 libvorbis-0
Error: 0x70880000 libogg-0
Error: 0x62e80000 zlib1
Error: 0x748e0000 WINMM
Error: 0x68f40000 libexpat-1
Error: 0x72a90000 VERSION
Error: 0x748a0000 winmmbase
Error: 0x54b20000 gameoverlayrenderer
Error: 0x74a00000 PSAPI
Error: 0x72810000 uxtheme
Error: 0x77030000 MSCTF
Error: 0x7a5d0000 ig9icd32
Error: 0x727e0000 dwmapi
Error: 0x66c90000 dxgi
Error: 0x67ac0000 atigktxx
Error: 0x678e0000 dbghelp
Error: Exception: Access violation (0xc0000005)
Error: Exception Address: 0x00000000
Error: Stacktrace for Spring 104.0.1-1486-gf266c81 maintenance:
Error: [ProgCtr=00000000 StackPtr=0270e450 FramePtr=0270e4a0]
Error: (0) Unknown [0x00000000]
Error: (1) C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dbe5409d82f02c3f\ig9icd32.dll [0x0001D91F]
Error: (2) C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dbe5409d82f02c3f\ig9icd32.dll [0x00038570]
Error: (3) C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dbe5409d82f02c3f\ig9icd32.dll [0x0001D672]
Error: (4) C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dbe5409d82f02c3f\ig9icd32.dll [0x0001D2D9]
Error: (5) C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dbe5409d82f02c3f\ig9icd32.dll [0x0000F8A9]
Error: (6) C:\Windows\SYSTEM32\OPENGL32.DLL [0x0002E65B]
Error: (7) C:\Windows\SYSTEM32\OPENGL32.DLL [0x0002C944]
Error: (8) C:\Windows\SYSTEM32\OPENGL32.DLL [0x0003FCA2]
Error: (9) C:\Windows\SYSTEM32\OPENGL32.DLL [0x00040ABE]
Error: (10) C:\Windows\SYSTEM32\OPENGL32.DLL [0x0003FFED]
Error: (11) C:\Windows\System32\gdi32full.dll [0x000E16BE]
Error: (12) F:\SteamLibrary\steamapps\common\Zero-K\engine\win32\104.0.1-1486-gf266c81\SDL2.dll [0x000C080C]
Error: (13) F:\SteamLibrary\steamapps\common\Zero-K\engine\win32\104.0.1-1486-gf266c81\SDL2.dll [0x000C1158]
Error: (14) F:\SteamLibrary\steamapps\common\Zero-K\engine\win32\104.0.1-1486-gf266c81\spring.exe [0x0075E1B7]
Error: (15) F:\SteamLibrary\steamapps\common\Zero-K\engine\win32\104.0.1-1486-gf266c81\spring.exe [0x0087FFB6]
Error: (16) F:\SteamLibrary\steamapps\common\Zero-K\engine\win32\104.0.1-1486-gf266c81\spring.exe [0x0088426A]
Error: (17) F:\SteamLibrary\steamapps\common\Zero-K\engine\win32\104.0.1-1486-gf266c81\spring.exe [0x008851E1]
Error: (18) F:\SteamLibrary\steamapps\common\Zero-K\engine\win32\104.0.1-1486-gf266c81\spring.exe [0x0086C6FB]
Error: (19) F:\SteamLibrary\steamapps\common\Zero-K\engine\win32\104.0.1-1486-gf266c81\spring.exe [0x00401382]
Error: (20) C:\Windows\System32\KERNEL32.DLL [0x00016359]
Error: (21) C:\Windows\SYSTEM32\ntdll.dll [0x00067C14]
Error: (22) C:\Windows\SYSTEM32\ntdll.dll [0x00067BE4]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
Error: [ExitSpringProcess] errorMsg="Spring has crashed:
Access violation.

A stacktrace has been written to:
F:\SteamLibrary\steamapps\common\Zero-K\infolog.txt" msgCaption="Spring: Unhandled exception" mainThread=1
Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=00000000)
[SpringApp::Kill][1] fromRun=0
[ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=6 (init=1)
[async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[ThreadPool::SetThreadCount][2] workers=0
[SpringApp::Kill][2]
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.64.0 Schannel
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: F:\SteamLibrary\steamapps\common\Zero-K
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 3966482 MB
[SpringApp::Kill][3]
[SpringApp::Kill][4] font=00000000
[SpringApp::Kill][5]
[SpringApp::Kill][6]
[SpringApp::Kill][7]
[SpringApp::Kill][8]
[WatchDog::Uninstall][1] hangDetectorThread=0157910c (joinable=1)
[WatchDog::Uninstall][2]
Error: [Watchdog::DeregisterThread] invalid thread number 0
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]


Zero-K.exe Warning: 0 : Spring exit code is: -1003, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected
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4 years ago
Looks like everything crashes before even being able to query the driver for your GPU capabilities.

This heavily implies that it's the driver crashing for whatever reason.
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4 years ago
Do you have an idea for a solution? Is there compatibility options that I am missing?
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4 years ago
what you mean by "I have made the necessary configurations for Zero-k to run on my discrete GPU"?
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4 years ago
I have turned on iGPU in the BIOS and then I went to the Windows 10 graphics settings and added spring.exe and set it to run on High Performance which will make it run off the discrete GPU. I't won't work when you add the zero-k application, it will just use the Intel integrated graphics, unless, that is why it is crashing. Zero-k launches on the integrated graphics and when you try to start a game and spring.exe tries to run on the discrete GPU it will crash!
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4 years ago
I tried to run the Zero-k application and spring.exe off the discrete GPU; it crashed. I have made an error in the last post. The game crashes when I try to open Zero-K.
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4 years ago
I don't use Windows, but it seems me strange to use that mixed approach you describe, that you use the iGPU as the primary GPU but trying to run ZK on the discrete GPU. Can you try to disable the iGPU entirely (in the BIOS?), and to use the discrete GPU only?
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4 years ago
I may have not been clear iGPU is a feature to put simply to use one GPU for display (such as the Intel integrated graphics) and the discrete GPU for rendering. As I have mentioned, I use the integrated graphics because is has better display output and my GPU is a AMD 250x not a top of the line model.
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4 years ago
Update: I have disabled the iGPU in BIOS. Still does not work when I try to run it off the discrete GPU.
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4 years ago
I mean can you try to disable the integrated (onboard) GPU completely, so that the OS and all the apps will use the discrete GPU.
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4 years ago
I checked and there is not an option to disable it. If there is no solution, it looks like I will be plugging back directly into the discrete GPU.
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