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Zero Wars

PLAY THIS MOD


Maintained by USrankPetTurtle
Last updated 3 months ago
Created 3 years ago
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3 years ago
https://github.com/PetTurtle/ZK-Zero-Wars
+0 / -0
3 years ago
Would it be bad to put caretakers by the air pads to repair air units faster when the come to the airpads? Another possiblity is that airpads could have their buildpower adjusted.
+2 / -0
3 years ago
is there a way to play against the (an) AI? My laptop is kinda in tatters and the internet is nothing to be proud of either, so i don't feel confident enough to try against players, yet would love to try this mod
+1 / -0
3 years ago
I don't believe there is an ai for this mod. You could just try it with people. I don't think anyone takes zero wars very seriously.
+1 / -0
3 years ago
Recently there has been lag problems on this mod.
http://zero-k.info/Battles/Detail/1224764

Half way through, suddenly ~70% of players get lag even though there is no CPU problems. This has happened with several completely different sets of players. Oddly, I've noticed US players, especially east-coast, seem to be better than non-US players. Even slowing down to 0.6 does not prevent the problems, although some players notice no lag at all.

In other feedback, recent mex changes seem to have encouraged rushing to level 4 mex without units, which is a bit boring. An incentive to make units early would be nice.

Also, without auto-skirmishing most of the skirm units are pretty useless. Crabs are seriously OP in groups due to bonus and AOE.

Great mod hope you can fix!
+3 / -0

3 years ago
quote:
Recently there has been lag problems on this mod.

There is this error on generally (almost) every metalmap (e.g. SpeedMetal,ZeroWars ).
The reason is ward fire error spam on metal maps , will be fixed in the next patch.[Spoiler]

+1 / -0

3 years ago
bring back the old economy, it was more fun than now. now you just wait to get your mex to level 4 and them spam whatever big unit and win. 10 minutes of waiting and then game over :/
+4 / -0
USranknop
3 years ago
Looks like the error spam (lag) is fixed in ZW 2.1.3, but autohost isn't on it yet. Also there is a capture zone in the middle for extra income.
+0 / -1
USranknop
3 years ago
Nevermind, still broke. Guess we wait for the ZK patch.
+1 / -0
3 years ago
It spams my debug console that it tries to get the length of the boolean value metalSpots.
+0 / -0
2 years ago
Seems to be working well now. Nice work. Also, changes provide great incentive to control mid now. Crabs still OP, other skirms still weak.
+0 / -0
Requests
5v5 version
FFA multi-polar versions where units turn down different paths to different players each time
One-off unit purchases for emergencies and surprise
+0 / -0
2 years ago
The towers really need buffed a LOT to make this more interesting. As soon as one side gets stacked up you instantly lose because the tower doesn't give enough defenders advantage and it's hp is crazy low.

Also having mid be such a huge metal bonus just makes it very steamrolly instead of back and forth.

These are very similar problems to Direct Strike / Desert Strike in Starcraft II arcade.

A lot of units don't skirmish properly and just suicide. Or just drive past the army and kill the weak bases.
+1 / -0
2 years ago
I liked the old version of Zero Wars where income was based on how many units you had -> cheaper units == more income. It was so weird, and it was fun.
+2 / -0


2 years ago
quote:
A lot of units don't skirmish properly and just suicide. Or just drive past the army and kill the weak bases.

UnitAI is deactivated in this version, intentionally.
+0 / -0
2 years ago
quote:
UnitAI is deactivated in this version, intentionally.


Ok so just don't build any of the units that rely on having the AI to not just be completely useless?
+0 / -0


2 years ago
quote:
Ok so just don't build any of the units that rely on having the AI to not just be completely useless?

Correct
+0 / -0
21 months ago
Would it be possible to either make skirmish units much cheaper, or to restore their unit AI and make them much more expensive?

Except crab. Crab hugely OP in ZW. Bad crab!
+0 / -0
21 months ago
Is this still being maintained by PetTurtle? The Speed Groups weren't working in v2.1.6, I fixed them (https://github.com/joshOberhaus/ZK-Zero-Wars), and would love to contribute back, but I see PetTurtle's repo is still on a much older version.
+0 / -0
21 months ago
Not sure, although PetTurtle's page says they last logged in 12 days ago.
+0 / -0