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Unit abilities

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Is there a place where I can find special abilities for units and buildings? For example I just learned that the cloakbot constructer has an area cloak and the Dante has a d-weapon. If there isn't a place can you tell me what units have these things?
+3 / -0

3 years ago
Contains Unit Guide
http://zero-k.info/mediawiki/index.php?title=Manual

Nab Guide
http://zero-k.info/mediawiki/index.php?title=Newbie_Guide
+0 / -0
3 years ago
I know all of the units, I just don't want to search through every unit to see if they have an special ability.
+0 / -0

3 years ago
If you click on the links under each factory image it gives you a brief explanation of the factory's special abilities.
That way, you don't have to look up each unit individually to find out.

http://zero-k.info/mediawiki/index.php?title=Units

+0 / -0
3 years ago
nvm that wasn't helpful ill just look at them in game
+0 / -0
3 years ago
Maybe that helps: Krow, some coms and most striders have Dgun. Tick, Snitch, Skuttle, Limpet, Blastwing and Thunderbird can fire instantly. Recon com, Dirtbag, Detriment and most jumpies can jump. Swift can boost. Lobster can throw. Charon, Hercules (and Surfboard) can transport. Charon and Hercules can eject cargo. Djinn can teleport. Flying units can land. Athena and some coms can ressurect. Newton can change gravity ray direction. I guess that's all if we're talking about abilities that have to be activated manually.

I think other bombers should also be able to fire instantly like Thunderbird. For Phoenix, this would be most important. On the other hand, Thunderbird could use Phoenix' force fire area animation.
+3 / -0

3 years ago
All of the units:

Jumpers - jump ability
Dante, Krow, Paladin, Scorpion, Detriment, Swift - D-guns
Transporters - drop
Geo, Commander, Radar - morph
Bombs - self D
Athena - resurrect
Conjurer - cloak
Jugglenaut, Newton - push/pull toggle
Thunderbird, Lobster - manual fire
+4 / -0