I just lost a 1v1 where I was winning on eco and map control the whole time:
http://zero-k.info/Battles/Detail/1714314I really struggled with shieldbots (me) vs cloakbots (Benny4537)
I did fine in the early raider phase of the game. Problem is when the riots and assaults start coming out. Benny built a riot/skirmisher ball with a few snipers mixed in that just mopped up my whole army.
My initial build was just Bandits, then Bandits + Rouges, (these first two I felt I was doing fine),
then I started building Felons, with one Thug per felon as a shield battery, and no Aspis yet. This is where I just fell apart.
I know Felon is a Really good skirmisher but it just couldn't seem to use it right. A felon on its own doesn't have enough shield juice to kill a Knight, so whenever those showed up my lone Felons need to retreat. They're sitting ducks for pairs of snipers on their own.
So, how do you
actually make a good transition as shieldbots in 1v1 from the early raider game to getting proper shieldballs up and running? For example, what's the minimum viable battle group for 1 felon? Is lone felon ever OK, or should it have 1 thug, 3 thugs, 5 thugs, maybe some Convicts following it, must it always be under an Aspis shield in 1v1?
Would love if anyone could point me to replays of really good 1v1 players using shield bots.
(Also, if anyone watches my replay, maybe I made more fundamental mistakes than how I used Felon? Would love to hear)