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chess_superjump

PLAY THIS MOD


Maintained by AUrankSmokeDragon
Last updated 9 hours ago
Created 17 months ago
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reworked as a turn based mode


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reworked as a turn based mode
+0 / -0
17 months ago
changes implimented:

all units including turrets can move like spiders
all units including turrets can jump any distance
all units smooth ground in a massive area
water level raised for map the 'hole' so acid spreads and map vanishes
+0 / -0
17 months ago
Game mode jumpy nuke
+0 / -0
17 months ago
there is nolonger +1000 aoe XD
+0 / -0
16 months ago
dont use this it causes lag... i will rework it
+0 / -0

16 months ago
AUrankSmokeDragon
you should create a new forum post with links to all your mods and a short description what it does and keep it updated. this could be stickied and also enriched with mods from other people
+2 / -0
http://zero-k.info/Forum/Thread/37479
good idea =D

just for you i have done this =)
+1 / -0
16 months ago
updated this so it works now
+0 / -0
its also very wierd.. ummm yeah.. need to test further got a crash
+0 / -0
seems to not be crashing now

ZZzz will test new code to fix op jump shooting tomorrow

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+0 / -0
reworked superjump into a form of zero-k chess

very early pass.. needs work

just to be clear this is a trun based version of zero-k
+0 / -0