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The Vacuum Rank Playbook

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There's a hidden rank below Nebulous, called the "Vacuum" rank. This is their playbook:
1. Always start in the very back. This gives you the most buffer possible. Let your allies take the punishment while you build eco in the backline, protected by your allies.
2. When building energy, especially singularity reactors, always place them right next to each other. This saves on constructor walking time so you can make them faster, and means that your defences have to cover less space.
3. Make heavy defences in the backline and close to your stuff. This way, when there's a sneak attack and your factory is attacked, your defences will kill the attackers before they can do much damage, and you get all the reclaim.
4. You should always rush a superweapon as soon as the game starts. You're going to need one anyway, so make sure to start it first so it can finish first. Your teammates can do all the other things like getting mexes and fighting the enemy.
5. There's no such thing as too much air. Just like in real life, air power wins battles, so if you're not sure on what to start with, go air. You can pretend like you're delivering "freedom" to your enemies. For bombers, magpie is the best, cheap and with a ranged attack, you don't need anything else.
[Spoiler]
+5 / -0
fear thou not! for i hath compiled the evil playbook of evil doom

https://docs.google.com/document/d/1_gnOquDRi1sUKp3Re5pHrpqhIMFaL1_WsRVKqkxp-_0/edit?usp=sharing

or at least something for this thread to take inspiration from
+5 / -0
you forgot balls of Athena eating the front-line reclaim =P

oh.. umm .. why its good... hmm ?cant let the enemy get all that metal? best to save allied front-line constructors lives so they dont needlessly die collecting that reclaim
+2 / -0
20 days ago
6. Never build radar. You already know where the enemy is going, into your base, don't waste precious rescources that could be going into defences.
7. High minumum production wind is more efficent then an advanced geo. Terraform a platu to build winds on, their safe from ground attacks, produce more power consistantly and the replacment cost for any one windmill is minamal.
+2 / -0
20 days ago
Proposed Addendum to 7. The windmills also do not explode like a strategic nuke upon death, thus they can be placed near allied bases without risk of damages.

8. When in doubt, build storage. These can help give you time to think about your plan of attack or what to build, while preventing resources from overflowing.
+3 / -0
19 days ago
9. Spam energy pylon which is the best riot weapon.
+7 / -0

19 days ago
10. When expanding, make sure to cover everything in caretakers and turrets. When the enemy attacks, the caretakers will repair the turrets and reclaim the wrecks. This creates a slow-moving unbeatable wall of defences.
+1 / -0
15 days ago
11. Repeatedly call for resign votes - this will give the enemy a false sense of victory and will incite them to attack your defenses in the back-line giving you more metal.
12. Never scout where you nuke - this waste precious resources that could be used to build the next nuke.
13. If you control the super weapon use it on places where there is no enemy - you know the armies are mobile, so why hit where they are now but probably moving from, better to hit where they could be!
+2 / -0