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AIs are weak against porcing

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Hey,

Is it just me or is the AI super weak against porcing? This is very vibe-based for me, but several of my AI skirmishes ended with a long stalemate, which I should have lost wayyy faster, because the AI refused to attack my defenses, or attacked in absurdly small groups.

It feels like oftentimes against AI it's enough to capture 51% of the map and wait until the resource difference makes me win by default, because the AI is bad at sieging?

I am playing on medium to hard AI, didn't try the harder ones, because the harder ones obliterate me in early game:(

Anyone else feels the same?
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For example, this battle lasted for hours, even though the AI had most of the map: https://zero-k.info/Battles/Detail/2218517
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22 days ago
ai also fails to make anti
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anti as in anti-heavy or
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22 days ago
As in anti-nuke. But yes AI is weak against procing. On smaller map, I can walk quite close to their base and build a stinger with my com just out of range of their skirmishers - so quite close. Just surround their factory with proc and win even against brutal AI.
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22 days ago
Idk if anyone has said this before but, terra walls are another big weakness. The AI can't terraform or force-fire, so you can just fully wall up your base and watch the AI's units pile up outside in writhing masses. Unless ofc it goes spiders.
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22 days ago
the terra is well known, the ai just doesn't know that it exists as a concept. The reason behind that is plain, the AI was written by someone and wth terraforming you can change the entire map. Consider the possibilities aside of just making walls to keep units out. Sadly, all that crazy amount of possibilities is very hard to put into a solid tactic. Youw ill notice that even human players don't make much creative use of terraforming, you will be lucky to see someone remember to wall off their mexes to protect them from raiders.

As for porc yes, that is likely due how the AI calculates dangers. It will ocasionally send careful probing attacks (those tiny groups) to see what danger is where and based on that, if i recall correclty, makes a map with how scary what area is. And not carelessly attack unless it is quite confident it can win.
Which totally leads it to being very deterent by a stinger. But mind that also means that it won't waste units to break through a stronghold when i can find an area you forgot to fortify. Which is pretty good.
Lastly... consider other games where the ai will mindlessly throw waves of fix size at your defenses, turning it into tower defense in the end. It certainly would be good if someone can teach our ai how do to sieges, but considering the very effective artillery options you have and ais endless micro, it might be very terrifying if it finds out that a single sling can reliable murder your porc and then just sieges you on the entire map, ready to swipe through your backline with a few glaives ;-;
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21 days ago
another huge weakness is ai will always make many singu in middle of base so if you make odins later you can clean up 50% of ai base cheaply
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quote:
It feels like oftentimes against AI it's enough to capture 51% of the map and wait until the resource difference makes me win by default, because the AI is bad at sieging?


Partly because its bad at sieging, but you have figured out the more important reason by yourself already:

quote:
I am playing on medium to hard AI, didn't try the harder ones, because the harder ones obliterate me in early game.(


So:

1. Pork is OP in ZK
2. Weaker bots suck at dealing with pork
3. Having more ressources is OP (as in all RTS i know)
4. You best deal with pork by not allowing your opponent to build it.

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