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Auto Engage Widget

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26 hours ago
I made a new widget that reads the combat prediction predictors' rating and controls units to fight move when the prediction is favorable, holds when the engagement prediction is 50% and retreats when the engagement prediction is disfavorable.
Widget : https://pastebin.com/QHHDqpN1 goes in the Widgets folder.
You will need the combat advisor widget and the combat matrix widget for this one.
https://zero-k.info/Forum/Thread/40280
+1 / -0
22 hours ago
Are we not starting to lean a bit too much into having widgets play the game at this point? Having extra information through combat predictors avaliabe is aright, but having the a widget act on that to fight for you seems a step too far?
+2 / -0

21 hours ago
I think it's quite useful widget
+0 / -0
99 minutes ago
Useful yes, but fair?
Widgets that make information more clear, better ui or the like are ok since in the end you are still playing the game. You make the decisions. Having a widget that automaticaly decides if your army should fight or run means the widget is doing the playing now. You do have to wonder how distinct this is from just having a bot play for you at this point?
+0 / -0