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Grts_Messa_008 Featured

By smoth
Rating:

Messa, a 8 player desert map. by: smoth
Size: 24 x 24

PLAY ON THIS MAP


Downloads: 13522
Manual downloads:
http://zero-k.info/content/maps/Grts_Messa_008.sd7


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Skasi
12 years ago
smoth needs to do something about the middle metal spot. X)
+0 / -0


12 years ago
Now that mex makes cost nicely :D
+0 / -0
Skasi
12 years ago
Some players get stuck when "loading ground tiles" or something. Unfeaturing till that's fixed.
+0 / -0


12 years ago
Also this map's metal is rather bonkers. One mex + fusion at mid produces about 100 metal!!!
+0 / -0
12 years ago
Played this map 2 times both was epic lag battle till it crases
+0 / -0

12 years ago
Hmm... we could apply a flat metal-multiplier across the board using Mapoptions if Smoth isn't planning on fixing it, although that would also nerf all the non-central metal patches. How much do they put out without overdrive?
+0 / -0

12 years ago
edit: Modoptions, not mapoptions
+0 / -0
12 years ago
Thing is instead 3 mexes 2m each you get 1 mex with 5m output and it is much easier to overdrive single mex, in the end we had ~100 m output to each person.
+0 / -0
11 years ago
This map needs a metal config
+0 / -0
Skasi
New metalmap. Gotta wait for the new stable, then this'll be refeatured!

+0 / -0

11 years ago
1 per spot is not good. The entire map has little more than the top quadrant of rysia.

2 metal per spot is the standard expressed by BA and ZK it is the desired standard.

Rethink it with 3x spots for starts and expansions.
+0 / -0
11 years ago
ya 2 per spot is about right. If you want more better if you add more spots so overdrive does not kick in.
+0 / -0
11 years ago
featured
+0 / -0
11 years ago
This map needs a lot more metal. It is 10v10 sized so this is not nearly enough metal. Multiplayer B190605 21 on Grts_Messa_008 is a good case in point. My team had about 6 m/s each, not nearly enough. I think it needs at least twice this amount of metal.
+0 / -0


11 years ago
quote:
. It is 10v10 sized so this is not nearly enough metal

Icy Run is also 10v10 sized, but has much less metal.
+1 / -0
Skasi
11 years ago
That battle is a very bad example, GBrankTheSponge. You used very small boxes and your team lost at least 3 commanders right at start (~10m/s). After ten minutes enemies owned 2/3 of the map. They had ~12 metal income each and that without much overdrive.
+0 / -0
Skasi
10 years ago
Boxes need to be fixed. See below.
+0 / -0
10 years ago
Made boxes bigger
+0 / -0
saski was meant to says box alignment does not fit to mex alignment.
+0 / -0
10 years ago
Yes they now fit the second row of mex.
+0 / -0
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