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Proposal: make most of ingame stuff(90%) locked by default

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Firepluk
This post has been downvoted below -5 and collapsed, click here to expand
I think this game is too hard for a newbies, tons of factories and tons of units, so many possible ways to go and so many different roles you can take on.

I suggest make 90% of units unlockable via unlocks page, only really simple and basic stuff will be available from beginning.

So, what should be be available from the early begin(imho):
- eco: mex, wind, solar
- def: llt, defender
- facs:
cloaky bots(glaive, rocko, zeus, jethro)
shield bots(bandit, thug, outlaw, vandal)
put all other stuff in unlocks, with a short description of unit for each unlock.

Also:
I'd say we need a better integration between game itself and site, i.e. it should be easy to know your current level, xp points and unlock stuff right from game(or at least a direct link that will be opened in a default browser/zk lobby right from game)

As a side effect: this will reduce amount of smurfing, because it will be too boring to play this for a experienced player, but it will be really easy for a newbie.

Sure, it will reduce possibilities to play air/sea and some special roles such as heavy front push/hold, but newbie doesn't need to do this, when he just begin to study this game, isn't it?
+2 / -9
Skasi
11 years ago
Yay, steamroll cloakies with raiders! Yay, steamroll shieldbots with assaults! Yay, turn ZK into a game for dummies so we only attract zombies! Yay, sfireman for lead dev!
+0 / -0
Firepluk
Skasi I suggest this for a few first games, to reduce details of zero-k world and make it easier to understand game mechanics for a new players.
After few first games they will get XP and will unlock other stuff, step by step(maybe it will require a bit faster level up).
+0 / -0
Skasi
11 years ago
Yes, that's only gonna attract zombies that play games to grind shit and level the fuck up. I don't want such people around, they might make silly requests like more commander junk, achievements, probably even forum-features to unlock with account level.

People who like challenge, are quick to grasp things and play games for fun will leave, because they can't enjoy the game at all.
+4 / -0

11 years ago
Honestly, I was not able to understand this sentence Skasi:

"zombies that play games to grind shit and level the fuck up"
+1 / -0
Ok..i delleted this to many n votes
+0 / -4

11 years ago
Linebreaks, dammit.

Also, no. A kingdom for a skuttle or what?
+1 / -0
11 years ago
Definitive NOPE for all those ideas.

How would YOU feel like a newcomer? You freshly installed the game and oops - 90% of the stuff is locked for you. That would surely make new players feel rejected, and i bet there would be no new players at all.

There would also be a problem with players who lose their accounts - it would be a pain for them to be experienced and play with everything locked.

I think that the best way to resolve this issue - complete newbies on serious team games - is a complex tutorial system with a reward for completing it (like, maybe a fully configured Eco Commander, or some big XP reward?)
+2 / -1
@MauranKilom we will decide on what units can be selected and what not.It will be unfair to make athena built roaches or skuttles imo
+0 / -1
Skasi
CHrankConnetable: zombies that play games to grind shit and level the fuck up
Better? If not, let me just rephrase:
mindless beings that play computer games only to do dull, repetitive work and climb a virtual ladder of success
+0 / -0

11 years ago
Ok I discovered the specific meaning of grinding in video games, thx.
+0 / -0
11 years ago
We already had this when the unlock system first came out, it was removed.

+0 / -0


11 years ago
I agree that most stuff should be locked by default. Common complaint by fres first time players is that game is utterly confusing.

Pointing to important stuff and gradually unlocking is a good idea.

If someone wants to play with all at once, fine it can be covered by kudos.
+3 / -2


11 years ago
As I've said before, I'd have skipped this game if everything was locked like that. Possibly with the exception that I could only fight other players who had the same things locked, but even then I'm not sure.

Tutorials seem like a better thing. A "simple/training room" seems like an even better idea, wherein all players would have the proposed stripped-down unit set. Combined with a mentoring program and easy mod-options to unlock factories to allow for gradual introduction to the game, it could help a lot.
+6 / -0
Make some special single player missions where you learn to use all units and explain why we lock most of the things.Give a chance for the experienced low level players to gain faster unlocks if they have more elo.Like give an increase in experience that relates to the curent elo.So in case you have like 1000 elo xp will be gain normaly.In case you have 2000 elo experience will be tripled or doubled , depends on how you guys want it.
And as CArankAdminShadowfury333 said, tutorials or singleplayer missions that teach or show them how units work.
+0 / -0
This game is a little bit confusing because people isn't used to things like real physics, elevation on terrain affecting movement, accuracy and speed, etc.

Also, the game is really fast paced, so there is little time to think and micro your units.

Locking some units for newbies does not help them learn how to play. We learn through trial and error, spectating matches, reducing the game speed for some games, and trying out every unit.

No other game works with a locking system. Things remain locked only when you play a campaign, but in skirmish matches you have access to every unit. Why would ZK need to be different?

When I started to play, for instance, I would match against the AI playing at 0.5 speed. When I felt secure, I would move to 0.7. Then 1.0. Then a match against two CAI. Then a match against somebody else. Sometimes I would even start a match against Null AI, unlock everything with modoptions, and then build every single unit, testing their range, reload time, speed, etc.

And I read the Advanced Unit Guides 3 or 4x before even considering matching against other human players.
+4 / -0
Skasi
Another proposal: How about reducing game speed in newbie room to 0.8 or 0.9? That way players have a tiny bit more time browsing through menus and reading through things.
+8 / -0
11 years ago
I would reduce it to 0.7.
+0 / -0
Skasi
11 years ago
Remember, too low and players forget the game is supposed to be fast paced. Games might even start being very micro oriented - suddenly Tick ends up much more powerful. :)
+2 / -0
Reducing game speed in newbie room is a great idea.

Anyways, i think it's actually stupid to tell newbies they ruin games when you play in All Welcome room. Basically, you agree to play with anyone entering this room.

If someone has problems with newbies, why they won't go to the experienced room? Don't make others do things for you.

Edit: How about creating a new group with custom icons, like tutors or something? Someone could choose few people who are experienced, kind, and willing for help, and new players would be told that if they ever needed help with something, they could ask them.

This would be also a little opportunity for people who want to contribute, but they don't have the knowledge on how to develop for example. Tibia had such a system and back when it was working - i was reeaaal satisfied with the help of those people.
+1 / -0
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