Loading...
  OR  Zero-K Name:    Password:   
Title: fallingsnow's game
Host: CZrankSpringiee2
Game version: Zero-K v1.1.12.2
Engine version: 91.0
Battle ID: 219554
Started: 10 years ago
Duration: 24 minutes
Players: 1
Bots: True
Mission: False
Rating: None
Watch Replay Now
Manual download

Team 1

USrankfallingsnow
Spectators

Show winners



Preview
Filter:    Player:  
sort
10 years ago
In this game, the CAI builds a heavy tank factory (its second), such that the produced tanks are trapped against a rock wall. Does the CAI not check for clearance, or did it not know which way the opening would be?
+0 / -0
10 years ago
Also, the CAI never attempted to overdrive most of its mexes. It had plenty of power and mexes pretty close together, but not connected. (But, at least it did fine on spending metal after its commander died. It did waste significant metal in the middle of the game, though.)
+0 / -0
Skasi
10 years ago
CAI fucks up on maps that are not flat or feature a lot of water. It does not know what overdrive is.
+0 / -0
FIrankFFC
10 years ago
cai can make heavy def but dosent know that it needs energy grid :(
+0 / -0


10 years ago
When CAI was written, fusion reactors had an overdrive range equal to that of a pylon (and singularities had even more).

At some point, that was rebalanced - but CAI never knew.
+0 / -0


10 years ago
CAI is very good at what it does and very bad at what it doesn't.
+0 / -0
10 years ago
The biggest problem about CAI is that it dies to early raiding in (3 to 8)min as it builds an engineer first even on small maps and builds llt too late. Maybe you can't expect of an AI using radar and com to defend vs early raiders.

It would be fine if CAI was reworked or another AI added as it is an important part of the game. Of course it is irrelevant for competitive multiplayer, but I often use it for testing new things or getting into the game after not having played for a long time. And it's usefull practice for new players. It should attack a bit more thoughtfully instead of spamming random units and build fusion anywhere... CAI is not bad compared to other AIs, but significantly improving it may be not too difficult.

I also think that an easier AI should be provided as it may be demotivating for noobs to have no chance to win. (I know it's easy to only ask for things instead of actually programming them, but reducing CAI's ressorce income or usage by a factor should not be too difficult.)
+0 / -0
Skasi
10 years ago
Lower gamespeed = lower difficulty when fighting CAI.
+0 / -0