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Solving our issues.

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I think we should go with ranks like counter strike. We have casual teams with unlimited team mates then competitive teams which can be 2v2 4v4 6v6

I think just having casual and competitive will solve most of our issues. Maybe stick with elo maybe not.

Have a Auto balance based on 24 hour wins/losses or something for casual.
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10 years ago
I support your idea of more differentiation in different rooms. But we already have small teams, experienced only and matchmaker queue actually. All we need to do is using them instead of everybody playing, speccing and even waiting in one room. Sometimes 4 non-specced players wait until the end of the big teams game instead of joining a new one.

Why replace the elo system with a worse system? Balance based on 24 hours is no balance. If anything we could use a system that can handle teams better (Trueskill or my approaches to generalize elo for teams). But that's quite complicated mathematically.
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10 years ago
The rooms are not the same because all rooms are ranked so there no point to playing in other rooms unless there is people who want to take part in those areas.

We should really have different leagues. 2v2/4v4/6v6 for example to promote different people playing their preferred type.

On the topic of a balance. It was only a suggestion.

The point I am trying to make is that we all play in one teams room because there is only 1 teams rank so it doesn't matter if we play 5v5 or 20 vs 20 at the end of the day, it still effects the same ranking.

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What I really support is a "No Elo" room for practicing purposes. It should be balanced by elo, but not affect it. noelo modoption is not the same as a room. However people should play at least about a third of their games ranked to keep their elo updated.

As this could hardly be forced, a much better possibility could be hidden "casual elo" for this room. Of course it would be like normal (teams and 1v1) elo now, but there would be a differentiaion between serious playing and only practising.
+1 / -0

10 years ago
Every QM host could have an unranked evil twin to cover most of the issues.

quote:
2v2/4v4/6v6 for example to promote different people playing their preferred type.

Existing Small / Large teams is probably a good enough differentiation. Further discretisation into specific team sizes won't make much sense since people care mostly about the vague size and not exact numbers.

quote:
The point I am trying to make is that we all play in one teams room because there is only 1 teams rank so it doesn't matter if we play 5v5 or 20 vs 20 at the end of the day, it still effects the same ranking.

You only play in one teams room because people don't want to use QM. For clusterfucks the issue is also lesser because the community cannot support 2 such sized rooms anyway.
+2 / -0

10 years ago
Kinda talking about the same topic in 2 different threads so I just paste my response from the other thread in here.

Well right now. we have 101 players online. I think personally this is the main issue. There no incentive to use small teams or medium teams and because of this, everyone goes into one room.

If you generally play with more then 8v8. Desyncs tend to happen. The games are a large clusterfuck which puts off many people.

I generally feel that if we made some effort into the ranking and created leagues then we may actually have people taking part more and we have more games going on instead of Zero K just being that casual experience where you have fun.

Also Sprung just having a room called "small teams" isn't enough to have people go into the room. They need incentive to go there. There is no incentive to play in small teams room unless you want to play in a small team but generally this is outweighed by the fact that you have to wait for someone and this can be tedious so we all just cluster into one room since it still effects the same ranking.

At the end of the day all I am proposing is to create a "offical" ranked room where there is a offical player size of say 4v4 as an example and have all other rooms as "casual non ranked rooms"

This way those of us who like to be competitive will play in the ranked rooms while the ones who want to play massive clusterfuck or just play for fun can play in these rooms without having to rage at others who are not trying to win with the best of their effort.

My optimal suggestion would be to create different leagues to allow there to be room for the community to grow because right now. This one room where clusterfuck happens is what causing the player base to "stagnant"

Also this solves the issue with smurfing as we can put in "conditions" for them to take part in competitive modes.
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10 years ago
quote:
At the end of the day all I am proposing is to create a "offical" ranked room where there is a offical player size of say 4v4 as an example and have all other rooms as "casual non ranked rooms"

Then everyone will flock to the "casual non ranked room" which is the same situation as current except the room has a different label. Which rating is affected by the clusterfuck room has almost no influence on flocking! It might as well affect 1v1 Elo and people would still go there. Most people don't give a rat's ass about ranks and want first and foremost to play and if there is only 1 room then it has to grow.
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10 years ago
quote:
Most people don't give a rat's ass about ranks


http://xkcd.com/285/
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quote:
[citation needed]

Poll data suggests people don't play small teams not because of lack of separate Elo but because they simply prefer the large clusterfuck. Besides, the idea of "I want to play small teams but cannot because it has no separate Elo" sounds completely absurd to me.

What is your preferred team game size?

Small 2v2 to 4v4
36% (398) 36%
Medium 5v5 to 7v7
37% (406) 37%
Large 8v8 and larger 27% (300) 27%
-----(Total votes: 1104)-----

Do you think maximum playernumber in teamgames should be lower?

(anonymous poll)
yes, max 4v4
6% (58) 6%
yes, max 5v5
1% (10) 1%
yes, max 6v6
7% (68) 7%
No limit or higher 86% (854) 86%
-----(Total votes: 990)-----
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I don't want to completely abandon very big team games, too, even though my preferred game size is 3v3. But indeed lots of people actually want at least a bit bigger teams and indeed high limits are part of the problem.

I suggest some "clusterfuck days" with unlimited (or 12v12) team sizes and some no clusterfuck days with maximum 6v6. For example the odd numbered days of a month could be clusterfuck days and the others max 6v6. So one is not restricted to certain days of a week, but always knows which day it is. Note that there are a little more odd than even numbered days. Bigger games could still be done in custom rooms.
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