aliuk2001uk i could make a widget for you that would do something like an advanced form of area mex.
pseudocode concept:
-get startbox locations, determine if horizontal or vertical split
-get all mex locations
-sort mexes by horizontal/vertical distance from your ally startbox (mexes within the startbox are sorted by distance from your commander)
-select a constructor and use a pre-set hot-key combo to trigger the widget to control the selected constructor
-the selected constructor will build mexes in the order previously determined above.
-if a mex is already built in a location, the order to build in that location is canceled
Sound good?