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[GRAPHIC ANOMALY] "White box" obscures map terrain

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8 years ago
This has been happening pretty regularly for a while now, but I just couldn't be bothered to do much about it until I was recommended to try posting it here on the forums. I've been getting issues with a "white box" of a graphical anomaly appearing, always on the left side of the map, and always in the same position and orientation. If I tilt my camera angle so I'm looking at the map sideways, the box falls away 'cause it actually appears to extend below the "plane" that marks the playable map area. Image included below:

http://imgur.com/cn2qgfI

Pastebin of that game included below (note: I was spectating it):

http://pastebin.com/THncKGMC

Help?
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Next time it happens, try disabling (one at a time, with the others enabled) Map Edge Extension and Outline, and see if that makes a difference. I don't see any other widgets that I know off-hand do screen-space or large-scale world-space graphics processing, so those seem the likely candidate (though Map Edge Extension seems far more likely to be causing the problem).

If neither of those affect it, type "/luaui disable". If that doesn't make a difference, then it would be an engine issue AFAIK.
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quote:
[f=0000000] [Map Edge Extension] Error: Map Edge Extension widget: mirror shader error: Vertex shader failed to compile with the following errors:
ERROR: 0:16: error(#164) l-value required: assign "gl_Vertex" (can't modify an input)
ERROR: 0:17: error(#164) l-value required: assign "gl_Vertex" (can't modify an input)
ERROR: 0:30: error(#162) Wrong operand types: no operation "&&" exists that takes a left-hand operand of type "uniform highp float" and a right operand of type "uniform highp float" (or there is no acceptable conversion)
ERROR: error(#273) 3 compilation errors. No code generated


Maybe..?


Could also be dynalighting bug?
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