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DRAFT for NEXT release
[ReleaseNotes]
3 posts, 4593 views
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This is a draft for the next release, these changes are not live and not guaranteed to stay. For the latest stable release notes see
changelog
. For the unprocessed, technical list of changes see
the commit log
.
v1.6.10.0
Gameplay
Receiving AFK player's units is now opt-in
Players can receive more than one extra commander if team player counts are sufficiently lopsided
Graphics
Remove Cyclops' unused small gun from model
UI
Missile silo's 'select missiles' bound to Any+D by default
Label text has option to be now ally-colored in chat
Better handling of "enemy inactive" popup window
Quitting to menu no longer triggers a resign
Proper handling of metal display with excessive metal mults
Chickens
More chicken types can see and attack underwater targets
Chicken units are no longer slowed by water
Chicken Tube and Spire more powerful
Game fixes
Fixed Disruptor Bomb potentially doing no slow damage if launching unit dies before impact
Athena land/fly preset works properly
Fixed a Linux/Mesa shader error
Fixed Swift clogging factory pad
Fixed various rare code errors
Dodo help window shows correct damage value
Resign button works when already resigned
Fixed team economy display when spectating
Fixed Ctrl + left-click selection as spec
Website/server
Unlocks page properly displays remaining donation ("kudos") points
Allow restricting rooms by rank
Fixed donator badges showing for some non-donators
Misc.
Don't prompt for crash report when killing game's process
v1.6.9.0
Balance
Replaced Cyclops' combination cannon/slow beam with a single disruptor cannon
This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units
Graphics
Added new Strike Commander skins: Chitin, Renegade
Sounds
New sounds for various weapons
Zombie mode sounds are back
GUI
Missile silo has "select missiles" button
Fixes
Fixed units sometimes being permanently disabled by lightning
Save/load now handles morph properly
Fixed Outlaw (and similar) sphere GFX not appearing underwater
Fixed lights being cut off when slightly offscreen
Fixed gaps in blocks of nanoframes started with Q
Athena no longer appears in gesture menu
Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load
Smarter parsing of disabled units string
Fixed various Lua errors appearing ingame
Misc.
Mex placement widget can no longer be disabled (accidentally or otherwise)
Planetwars planets
Sea planets:
(2v2)
Juno: Bellicose Islands -> Shimmershore v1.0
Poseidon: IncultaV2wetV3
Vasuda: Paradise Lost v2 -> Columbia Basin 1.1
(3v3)
Ceres: Porky_Islands -> Sapphire Shores
Sagan: DeltaSiegeDry -> Bellicose Islands
Tegmine: Sierra -> Paradise Lost v2
Other planets:
(2v2)
Trantor: Quicksilver -> Downpour 1.1
Asellus: Tumult -> Otago 1.1
Slade: Ternion -> Cold Snap 2
Yggdrasil: Tombstone Desert -> TartarusV7
Alterf: StormSiege -> Gecko Isle 1
Chertan: Sapphire Shores -> TandemCraters
Xi: Charlie in the Hills -> Aetherian Void 1.6
(2v2 -> 3v3)
Gryphon: Desert Plateaus -> Charlie in the Hills
Shiva: Tabula
Carbine: Tartarus -> Sierra
(3v3)
Mu: HighGroundsDelta -> DeltaSiegeDry
Vectron: Emain Macha v3 -> Gehenna Rising 3
ADDED MAPS:
Shimmershore
Columbia Basin
Gehenna Rising
Cold Snap
Aetherian Void
Downpour
Otago
Gecko Isle
TandemCraters
MOVED FROM 2v2 to 3v3:
Charlie in the Hills
Tabula
REMOVED MAPS:
Porky_Islands {feel it works better in large teams}
Emain Macha v3 {meh, needed a 3v3 spot}
Quicksilver {mildly asymmetric, performance issues?}
Desert Plateaus {asymmetric}
Ternion {super asymmetric}
Tumult {seems too big for 2v2}
StormSiege {seems too big for 2v2}
Tombstone Desert {disliked map?}
HighGroundsDelta {I remember having some issue with it in campaign}
v1.6.5.5
Features
Added autosave functionality
GUI
Added option to not automatically unpause the game in singleplayer when closing menu
Added a slider to scale healthbar size
Pregame building queue anti-spam: now limited to 30 buildings
Camera pan speed setting in main menu affects all camera types
Prettier loading bar
Main menu
Reorder options to be more easily readable
Tweak load game menu
Bugfixes
Fixed game ending before start if someone quits
(Perhaps) fixed main menu blackout bug
Fixed Flux Amplifier damage bonuses
Misc. fixes
Miscellaneous
Updates to menu should be much smaller now
view edit history
+3
/
-0
Anarchid
Edits: 1
First:
8 years ago
Last:
8 years ago
Shadowfury333
Edits: 6
First:
8 years ago
Last:
8 years ago
Sprung
Edits: 73
First:
8 years ago
Last:
6 years ago
GoogleFrog
Edits: 116
First:
8 years ago
Last:
6 years ago
Histidine
Edits: 10
First:
6 years ago
Last:
6 years ago
ElTorero
8 years ago
quote:
fix Crab Commander.
I laughed way too much at this. This is why ZK is great.
+4
/
-1
Skasi
8 years ago
B-but why crab? It didn't move sideways. :-|
+1
/
-0