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General discussion
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engine 102.0 performance experiences
18 posts, 1041 views
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mojjj
8 years ago
(edited 8 years ago)
post here your experiences with 102.0 engine.
since when is 102.0 default for autohosts?
i for myself have the impression that it lags hard. even on small maps. it is close to be unplayable.
examples
B423109
10 on
FolsomDamDeluxeV4
B423107
11 on
Into Battle_v3
maybe devs could set up a performance measurement like they already did some time ago with that googledrive excel table?
post here your own experiences.
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mojjj
8 years ago
also, using a new engine version as default on autohosts, isnt that something worth a news? (sorry if i have missed that if it was announced)
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dahn
8 years ago
trees are performace killers for me. i was experiencing lags on Quicksilver, but now some lagging occur even on Altair Crossing. usually the workaround for me is to micro units with high camera pan on which trees are not rendered.
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ElTorero
8 years ago
I still don't know how to disable those animated trees
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Anarchid
8 years ago
The funniest part is that the tree eligibility tester in the tree vertex shader detects streetlights on Intersection as valid trees.
Looks quite uncannily terrifying.
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mojjj
8 years ago
quote:
I still don't know how to disable those animated trees
area-reclaim?
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GoogleFrog
8 years ago
The engine passed the performance test for me and there were no widespread complaints so more rigorous testing was not required. We were using an engine very similar to 102 for a few weeks previously.
mojjj
can you run the profiler?
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Failer
8 years ago
I had problems with every 10X.0 engine. Takes centuries to load, lags after 10-15 min on bigger maps, even with lowest settings...
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Connetable
8 years ago
I blame your CPU
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aeonios
8 years ago
Spring 98 was slower than spring 91. Spring 10X has been consistently slower than spring 98 was. Except for animated trees it's really nothing new.
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Orfelius
8 years ago
Contrary to everyone else Spring 102 runs a bit smoother than 100 used to and 98 ran much worse than 91 and 100. 100 definetely ran better than 91 to me as well.
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Qrow
8 years ago
Spring 100/101 was fine. Please switch back autohosts.
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Orfelius
8 years ago
(edited 8 years ago)
It would be good to gather actual data first before jumping to conclusions don't you think?
Someone like
GoogleFrog
should make a benchmark sheet assess which one performs better.
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Shaman
8 years ago
Been back for a day. Observations:
Config
- FPS has tanked to ~60fps at gamestart / pregame in tree heavy maps. Usual: 220-300.
- Mid game fps: 22-30 (3v3) - Usual: 60-70 fps
- End game fps: 17-22 (3v3) - Usual: 55-65 fps
Conclusion:
Tree rendering test map required?
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GoogleFrog
8 years ago
What about your specs?
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Shaman
8 years ago
OS: Win7x64
RAM: 8gb
GPU: EVGA GeForce 970 FTW+ ACX+ 2.0
CPU: I-5 2500k @ 3.3ghz (I think it's overclocked a tad too)
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Gilgamos
8 years ago
i have had the same results that Shaman has had on two different computers, one a 4th gen i7 with nvidia 765 the other a 1st gen i7 with radeon 5870
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hokomoko
8 years ago
(edited 8 years ago)
Fixed in
https://github.com/spring/spring/commit/f57b19a61e46cfa61f9a3bfef1452c9805b04111
Thanks for the reports!
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