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[The New Matchmaking System]

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6 years ago
Actually waited 20 Minutes for 1 game with a premade. Nothing happened.
Well the Idea&balance is a good thing for the matchmaking... but getting games going now is painfull and not worth my time waiting.

Dev´s please revert that change until you find a better resulution that works also for people who like to play with a teammate ( Without being forced to play only at weekends. )

King Regards,

-Trempler
+0 / -0
I've widened the party rank allowance a bit. See how it goes.

It is likely that you were just a bit unlucky. Parties seem to be able to make matches, here are a few examples I found:

The games are all closer than some of the games that were produced by the old system. What predicted winrate do you think is acceptable for a match to be found?
+0 / -0

6 years ago
I will try it out tomorrow again if i´m lucky with my buddy.

Well it is hard to say, I won games with less than 7% winrate chance on my end.

I think there is not really a good way to balance it when the community is not big enough, because most players that stay are pro players. Such systems may work good on StarCraft 2 Playerbase sized games.

Dunno... well will test next days and report if it helped.
+0 / -0

6 years ago
Forgot the answer but since you widened the party rank allowence it seems to work better for us. Had some games without long waiting time :)

Thx for fixing and care about us players ;)

Needs more testing but feels fine for now ( working 24/7 atm so I have to wait until I can play more )
+1 / -0

6 years ago
This "widening" of the rating range still needs some tweaking. Ending up playing games that are completely lopsided and a waste of everyone's time.
+0 / -1

6 years ago
I might be wrong but I think theres some really dumb rules enforcing 'no fill' so where before u might get a 3v3 or 4v4 with an extra player or 2 which gives a lot of balance wiggle room, now u are only allowed to search for 2v2, so if theres a 3 man premade also in queue its not matching
+0 / -0


6 years ago
See https://github.com/ZeroK-RTS/Zero-K-Infrastructure/issues/2295
+1 / -0