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What is Dominatrix best used for?

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6 years ago
I'm still trying to understand Dominatrix usage. What exactly is it best used against? What are the good counters? I've seen people try to use them in a variety of scenarios but I don't think I've seen it work out for them yet.
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6 years ago
Countered by:

fleas (definitely)
Goli (to some degree)
Roach drop (tossed)
Scythes (against 1)
Darts
Scouts
etc

Counters:
Reaper
Dante (maybe?)
Pretty much any heavy unit that's slow and short ranged.
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6 years ago
I just played a game as hovers against a player who made a huge dominatrix ball that seemed to capture everything I sent its way - none of the hover fac's units seemed to be able to get the jump on them, and towards the end I switched to gunships but the dominatrix ball ate all of them too.

Does the hover fac have anything that can counter them? Or did I need to build a second land fac to get fleas or something?
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6 years ago
Penetrator should work, if you can keep the domis from reaching it (eg. on the water).
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6 years ago
the smaller and cheapr the unit the better counter it is, domis can only capture one thing at a time, before reloading.

Hovers may struggle, Id still suggest daggers, but u need alot of them 15+... ensure to target each domi manually, if u take out the domis u will get anything they catpure back.

for gs, a few Nimbus, should give the domis trouble, as they stay out of range (and try to keep them out of range). Revenent will just get captured. Also alot of blastwing spam should mess them up too.


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Best uses for Dominatrix:

1) Countering rushes of nasty heavyweight riots: Mace, Ogre, Redback. For an equal price to the rush unit, you get the Dominatrix which stops the rush unit - and you also get the rush unit. Typically, the rushing player resigns then after realising that they've spent most of their economy on giving you an e.g. Mace.

2) Defeating medium-heavy assault units. Minotaur, Jack in particular are very difficult for Rover to counter without a Domi.

3) Defeating armored objects - Halberds, Razors, Crabs. Domi will need some shielding to fight a Crab, but they're one of the fastest ways to get rid of annoying Halberds or Razors.

4) Killing enemy commanders. Now, Rover doesn't lack in commander-killing options, with Scorchers and Ravagers also being quite good at the job. But a Dominatrix outruns and outranges non-trollcom commanders, so an unassisted com caught in the wild against a Domi will soon encounter a fate worse than death, creating a massive 8 metal per second differential for the capturer.

If your enemy is unattentive, you may even get this almost for free, because the first thing a dominatrix capture ray does is subvert the "commander under attack" alarm.

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I don't think dominatrix balls are that practical outside of roflstomping Circuit or playing against players who won't counter them, which you should never rely upon. Domis are not very good as a late game unit, their rung on the bullshit skirmisher ladder is quite low.

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Countering Dominatrix as hover, your two choice units are Halberd and Lance. Ideally, both!

1) Halberd costs less than the dominatrix. You will need at least 3 halberd per enemy 2 dominatrix, but halberds are fast enough to catch up with the domis, and more importantly, they are very hard to stop and they are *very bad at killing each other*. So when they get turned, Dominatrices don't do any bonus kills with the freshly acquired slaves; instead, once the remaining Halberds kill one of the slave-owning Domis, you get your slightly dented Halberds back.

2) Lance has the range and alpha to kill dominatrices with impunity. It may not have that good effect if shooting by radar though, but that's where Halberds come in handy.

3) Scalpel if you want to fight dirty. A Scalpel/Mace force fights very favorable with almost every Rover composition, barring things like heavy Badger - at least, until Thunderbirds come out. The Scalpel/Mce build also trades equally with Dominatrix - remember that you get two Scalpel for one Domi, and while a Domi outranges the Scalpel slightly, it's not a big enough margin to prevent return fire. It takes two scalpel salvos to kill a domi, and if you succeed, you more or less erase all the damage the Domi did. A good trick here is to manually target them, otherwise the first captures will waste shots for most of your army.

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Once the enemy has fielded five or more dominatrix, you may consider further asymmetric options:

Aggressive porcing - Dominatrix is quite bad against Stinger. Extra good if your artilery is an anti-mobile kind, which is literally any artillery unit except Sling and Impaler - then you can also bombard the enemy units from your porc forest!
Air bombing - but start with a Thunderbird because unassisted Ravens will probably be captured. A Dominatrix takes two Raven bombs to die, too.
Cloaked snitches - remember, 5 dominatrix is over 2k metal. You get to facswitch to shield (800m), an area cloaker (500-ish), and four-five Snitches for this price.
Phantoms - just bring something to keep the Darts away.
Emissary. Outruns, outranges, and outguns Dominatrix. Kind of mandatory late game.
Cyclops. Like, really, if you're tank and you see even one Domi, just make 1 emissary to annoy your enemy for the time being and fully switch to Cyclops production. If you're hover and you're having trouble dealing with Domi using halberd/lance method, also switch to Cyclops.
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6 years ago
I keep seeing good posts get put on the forum and then never seen again. So I did the smart thing(and you should too!) and put it on the wiki.

https://zero-k.info/mediawiki/index.php?title=Dominatrix#Best_uses_for_Dominatrix
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6 years ago
Anarchid you forgot one:

Roach bombing. Or air deployed halberds (for extra troll).
Or maybe Typhoon drop.
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Firepluk
6 years ago
quote:
I'm still trying to understand Dominatrix usage. What exactly is it best used against? What are the good counters? I've seen people try to use them in a variety of scenarios but I don't think I've seen it work out for them yet.

it makes u resign!
1. u make a ball
2. enemy makes 1-2 Lichos
3. u cap shit
4. enemy Lichos u
5. ?!?!?!
6. u resign
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6 years ago
Ehm halberds dominate Dominatix ;)

Even if most get captured when they approach the reamining ones should be able to kill some dommis, which will give your forces back under your control
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6 years ago
Imo, any unit like domi or similar to domi is countered most easily by the same thing: range.

Range advantage is extremely powerful in this game as there are a large number of quite slow moving high "damage" units. Yes swarms of smaller units may counter them but any decent player will send domis with riot type units as well.
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6 years ago
maybe my opponent lacked skill but around 10 recluse pushed back 10 domi with the help of a static cloaker i lost only 1 stray venom so domi do have weaknesses
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But what with domniball supported by 10 aspis?
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6 years ago
10 aspis? Normaly there are 2 or 3 to protect the dommis, so that is very unlikely.
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10 aspis is 6000m, plus however many domi they stick inside.

Get a Paladin or 4 scorpions.
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6 years ago
Why stop at paladin when you can go for Underwater Starlulz?
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6 years ago
That requires the opponent to field approx 60k worth of domi ball before it's a valid counter.

That's 142 domis.
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6 years ago
How long do 142 domis take to capture a detriment? :)
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6 years ago
not forever.. but huge numbers of domi cant skirmish effectively as they block each-others movements
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