I would like to know if the health of a unit matters when you reclaim it. More precisely, would I get more metal from a 100% HP unit rather than from a 1% unit?
If I get the same metal then the buildings in the planet that can be captured+reclaimed would be way over powered I believe.
We could easily damage them up to 1% or close to it, capture it (will be faster than if it has 100%, right?!) and reclaim it. This could be acomplished much faster than capturing at 100% health and reclaim at 100%. Notice that the "long way" to get metal from them has been successfully done so the way I talk about might be a good improvment for fast metal.