A couple of open questions:
What are the strengths and weaknesses of Gunship Factory units, and what should they be?Most labs have types of maps where they excel, on what types of maps should Gunships excel?And now some lobster words about each unit in the Gunship Factory, which at the moment appears to exist mostly to produce Nimbuses, Tridents and one-trick units.
Wasp:This constructor has a peculiarly low amount of health. Somebody probably has an explanation for it, but most constructors have more health than raiders from the same factory (except Jumpbots because of Pyro and Air probably for the same mysterious reason). Maybe somebody remembers why air constructors have less health than raiders?
Locust:A high risk air-mobile raiding unit which struggles to remain relevant past the point that people are building Lotus to defend mexes. Can fight skirmishers, but that's about it. Considering Ravens can oneshot mexes with marginal risk and only a little more cost, this seems like one of the least viable raiders in the game.
Harpy:What is this unit supposed to be good at? Why would I build this instead of a Nimbus? Gunships currently don't have any unit that can shoot at underwater opponents, but this would seem to be a good candidate.
Blastwing:Barely makes cost against a mex, which is one of the few things it is able to kill. In practice, even when top level players use these, it is a surprise one trick for killing mexes immediately after a surprise GS plop. These could be viable scout units with more vision, giving them more utility for the mid and late game.
Revenant:What is this unit supposed to be good at? The Nimbus outshines it by doing almost as much DPS from much further away. It also has QoL issues with holding fire, seen when just about any new player tries to use it.
Nimbus:This is the strong Gunship unit, against which all others are compared. Being able to sit at a safe distance and pummel ground units (or other gunships) is a nice thing. For an artillery class unit it has a very good amount of health.
Gnat:A fun support unit, when they forget to build AA.
Trident:I think I understand why these are so slow (to not be gunship-eating machines), and I think they are so expensive because of balance against Raptor (which has its own issues).
Krow:Everybody's favorite surprise gunship. An interestingly unique flying fortress.
Charon:A pretty cheap way to move ground units over water and cliffs.
Hercules:A fun way to steal enemy units.