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eco view broken
19 posts, 1302 views
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snoke
5 years ago
(edited 5 years ago)
eco view broken since last update
[Spoiler]
infolog:
https://pastebin.com/7Sv5zqF8
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GoogleFrog
5 years ago
Does eco view work in this replay?
http://zero-k.info/Battles/Detail/744358
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Steel_Blue
5 years ago
Also a good screenshot showing that the header of the settings menu doesn't show the path to get there anymore.
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snoke
5 years ago
working in the replay.
ground height or camera height seemed to be a factor on folsom (from the screenshot).
Eco grid changed when changing camera height.
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GoogleFrog
5 years ago
That replay has all the same versions as this update. You will have to explain what we are looking at in your screenshot and test it in a few situations.
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snoke
5 years ago
(edited 5 years ago)
actually it seems to work.
noticed it multiple times yesterday.
grid positions changed due tue camera height and didnt match on their buildings anymore.
this was really disturbing when building eco.
maybe map depending. will update
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snoke
5 years ago
(edited 5 years ago)
eco view active but seems to be not working zoomed out:
[Spoiler]
zooming in shows theres bugged grid at wrong size and position
[Spoiler]
[Spoiler]
[Spoiler]
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GoogleFrog
5 years ago
The big black drills below your mexes are worrying. Toggle the various outline widgets and see what happens.
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snoke
5 years ago
i never used any outline settings or widgets before the update
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snoke
5 years ago
outlines deactivated
grid still f%!#ed
[Spoiler]
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ivand
5 years ago
(edited 5 years ago)
I remember fixing similar issue recently
https://github.com/ZeroK-RTS/Zero-K/issues/3619
You need to find what other widget causes this, just disable enabled widgets one by one until the bug is gone (except the widget responsible for eco view of course). Make sure to backup your initial widget settings though.
Also which version of the outline widget caused the black drills? Can you collect an infolog for me when the corresponding outline widget is enabled.
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snoke
5 years ago
seems "Outline Shader" throws error and starts "Outline No Shader" which causes black drills
[Spoiler]
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ivand
5 years ago
I couldn't reproduce that black drill thing. What happens if you just enable "Outline no shader" widget without touching "Outline Shader" or "Outline Shader v2"? Is this reproduce-able on every map for you? Anything special you do trigger it?
Also I couldn't find any widget what would cause eco overlay drawing like on your screenshoot. Sadly the only way to find the offender is to do as I described above: once you encounter corrupted rendering you'll need to disable widgets, one by one, until rendering is fixed.
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GoogleFrog
5 years ago
And then tell us what you did so there is a chance of a more general fix.
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Nuzzy
5 years ago
I believe I found the widget that seems to be related, toggling on and off seems to have fixed the problems, joining a new game with it on, will bring the problems up again.
The widget is called "Spotter"
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GoogleFrog
5 years ago
That widget is disabled by default. Just to be safe I pushed it up a level of obscurity.
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snoke
5 years ago
quote:
I believe I found the widget that seems to be related, toggling on and off seems to have fixed the problems, joining a new game with it on, will bring the problems up again.
The widget is called "Spotter"
will test this evening
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ivand
5 years ago
https://github.com/ZeroK-RTS/Zero-K/pull/3669
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snoke
5 years ago
quote:
https://github.com/ZeroK-RTS/Zero-K/pull/3669
seems to be the spotter widget. disabling fixed it, but removed some effects. a copy with your commit works.
thanks alot
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