guys guys guys the truth i've seen the way zero-k devs are judging the scenario. no no no this shouldn't be based on how much people use units, superweapons, and cheesing. devs should see things from more points of view. one their criteria should be on progressive growing experience, believe me of some players don't use berthas, or they don't use detriment. new players don't understand the full content on how to use them. really give players chance to catch up they are trying and they don't use the old style bertha for some reason it's because they don't know how to balance.
3 reason i will give you there is one their still dominating the other bases learning how to find the right mix, it even took me a while to learn them, second mild players have hard time adapt to new settings, and third zero-k needs to explore more options in the internet to advance and grow. I mean besides good gameplay and nice 3-d models
we ave to see the point of view from players, devs, a third party which is neutral to give a view as well. because the stance zero-k is doing is simple just judge based on on how much players do and what they use.
no no no i won't say not only that i know googlefrog and he is intelligent and he's group are wise but it happens that some corners, some stones are left unchecked and even more blind spots that zero-k has. okay truly zero-k is A simple rts game it could upgrade and more players but patiences and understanding on our devs because it's hard for them. it's A lot of work and they are doing the smart things. is there A way zero-k can uncheck those things and find the formula to make it possible all the things they want. yes more players, more donations,make zero-k by itself make it happen. it's clear you guys want coders, 3-d modeling and the players help ya out. but it's hard and if u like perhaps you need your attention on something else some software out there that can help ya yup some coders u guys need to find and u can find them, definitely. The truth zero-k solution exist.