Loading...
Home
Home
Unlocks
Commanders
Map Bans
Polls
Play
Download Zero-K
Download the game, it's free! :)
Maps
Thousands of maps to pick
Replays
All your past victories, stored here!
Mods
Special game modes
Media
Screenshots
Videos
Presskit
Wiki
Index
Newbie guide
Don't know where to begin? Click here.
Video tutorials
Demonstrating both basic and advanced features
Units
Economy
Terraforming
Let's go play in the dirt!
FAQ
Frequently Asked Questions
PlanetWars
PlanetWars
Multiplayer online campaign
Ladder
Factions
The mighty factions controlling huge sectors of galaxy
Community
Forum
Discuss, ask for help, have fun!
Clans
Play with your friends or make friends while playing :)
Ladders
Statistics
Code of Conduct
Be nice, have fun!
Develop
Make the game with us
Privacy Policy
Contact
Contact the Zero-K team
Credits
Makers of Zero-K
Donate
Help cover the server costs!
OR
Zero-K Name:
Password:
Login
Forum index
>
General discussion
>
Help and bugs
>
frequent crashes
13 posts, 1602 views
Post comment
Filter:
Player:
sort
Klon
12 years ago
my game crashes very often, usualy at least once in a long game (30mins+), sometimes twice. im rather clueless what could be the reason. there is nothing in the infolog about it either. the error message popping up is typically "std: bad alloc". my computer is new, im using windows 8 preview with the newest drivers for my ati card. i didnt have that with the same os on my old pc, so i figure its probably not the os.
+0
/
-0
Licho
12 years ago
For me this error was caused by chat + chat2 running at the same time.
Check that.
Also setting up border less mode can help (enable and disable windowed mode in ZKL settings)
+0
/
-0
Klon
12 years ago
widget was already disabled. i tried the windowing thing, cant tell if it worked. could there be another widget(-conflict) thats causing it? or maybe an engine setting?
+0
/
-0
mojjj
12 years ago
quote:
the error message popping up is typically "std: bad alloc"
bad thing :-/ somewhere a memory violation. not many things to fix this.
who else is playing with windows 8? also, is smell ATI!
+0
/
-0
[pikts]wolas
12 years ago
(edited 12 years ago)
How much ram do you have? it might be that spring leaks memory and then you hit 2GB or whatever is limit launch task manager and watch how ram consumption progresses over time, does it hit 2GB. Normally only on ultra big maps 32 bit spring can run out of memory like GargantuanEpicShore and similar.
Does it occur when you spectate? if yes try spectate some vey big BA game maybe this is zk issue.
+0
/
-0
Klon
12 years ago
(edited 12 years ago)
as far as i know it happens on all kinds of maps, tho smaller games are mostly over before it can happen. i got 8gb ram, so i figure it would be a management issue or physical defect, if its related to the ram. so far it never happened as a spec as i recall so it might be a lua thing. is there even a 64 bit version of the current engine?
+0
/
-0
[V]Crutch
12 years ago
i have the same problem, i have played with graphic setting on minimal max and lots of inbetweens including all water off.
Tried diffrent ATI drivers and cataylist versions.
ATI 5XXX HD, win7,
+0
/
-0
Licho
12 years ago
Klonn do you have aTI card? I have ATI and i have this issue too.
+0
/
-0
Klon
12 years ago
yes its a radeon hd 6950 with latest (afaik) 64-bit driver.
+0
/
-0
Licho
12 years ago
Oh you can use latest drivers at all? Recommended for ZK is 11.3
+0
/
-0
Klon
12 years ago
hm yeah i dont have much trouble with the drivers anymore, one of the newer engine versions (or even zk?) fixed the minimap blobs and bars, dont think there are any other glitches.
+0
/
-0
Klon
12 years ago
i just noticed the minimap blobs bug is back, wasnt it supposed to be fixed a few weeks ago?
+0
/
-0
Histidine
12 years ago
It's engine fixed in 89.0. Unfortunately we're still stuck on 88.0.
+0
/
-0