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spring crash

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4 years ago
hi guys .... complete newbie here so bear with me pls

i got to know zero-k about a year ago and played maybe 3-4 hours without any problems but i never got the time to play it casually.

a few days ago i installed it via steam and wanted to give it another try but when i create an skirmish and save, almost 90% of time the game crashes upon loading .... i have no idea what causes it ... i checked the forum for similar topics regarding the "spring has crashed : access violation" but unfortunately they were not helpful in my case.

this is the link to the infolog.txt file ..... https://easyupload.io/c24sue

P.S. dont mind my poor english
+3 / -0
4 years ago
am i really the only one with this problem ? :(
+0 / -0

4 years ago
i guess not.

devs will look at it. It´s just they have very restricted time to do so because this is a freetime-project.
+1 / -0
Firepluk
Also Aus is on fire, so AUrankAdminGoogleFrog might be busy with more life pressing matters ^_^
+1 / -0


4 years ago
IRranksoheil : The main volunteers who have experience debugging with this sort of thing are unfortunately busy with life matters. :(
That said, having had a brief look I think this will probably end up going to the engine devs (those bugs live here: https://springrts.com/mantis/my_view_page.php ) and resolving this will almost certainly require your cooperation to reproduce the issue given most people don't experience it.
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4 years ago
I'm not dev but for sure if the issue is only with loading the game, uploading the offending save will help a lot.
+0 / -0
thank you all guys
here is the link to the save game .... https://easyupload.io/xkaeae ... i didnt know if the LUA file is also needed so i have put them both in a rar file
some MAYBE useful information about the save ... i changed the "start boxes" under "start" section in "adv Options" to "start anywhere" and ticked the "Set AI Spawns" box ... when in game i played a little bit with spawning positions of different AIs so they all are working as intended because sometimes when 2 spawning positions are close (or even when they are not), those two AIs seem to merge into one AI and count as one (another thing that i dont quite understand how to solve consistently .... but hey its fixable with trial and error and a little patience xD ... so no worries there)

this save game is from the first seconds of game that i have made sure that all AIs are unique and it constantly crashes on my system right after the loading screen.

although i have also seen crashes with default setting so the above info are probably pretty useless.

thank you all for your time and replies.
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