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Les AI nouvellement integrés

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4 years ago
Bonjour, depuis la dernière grosse mise jour, les AI ont été complétement changés.
Ils sont devenus presque inofensif en mode brutal, j'exagere un peu, mais la version antérieur était bien plus performante, les Dantes arrivaient ou bout de quelques minutes, les paladins et autres détriments n'était pas rare, il fallait se defendre arduement.
pourquoi sont ils devenue aussi soft?
En regardant le replay de mes parties, je vois qu'il n'envoi presque pas d'unité, il est devenu mou. et on prend facilement le dessus, meme en mode brutal.
Avant le mode easy et le mode normal etaient vraiment chaud et bien équilibré.

est il possible de recupérer les ancien AI, et est il possible de creer ses propres AI?

Merci pour vos réponses, ce jeux est tout simplement fantastique!!

James
+1 / -0
4 years ago
Я нихуя не понял.
+2 / -0
Firepluk
4 years ago
Resignjour :D

There is some french community in this game to decipher this, but it's not that big...
+0 / -0

4 years ago
Summary: Brutal changed completely in the last update. They have become nearly inoffensive. Dante, paladin and detri seem to come later and less numerous than before. It's all too easy now, how can I use old ai again?
+0 / -0


4 years ago
quote:
Hello, since the last big update, the AIs have completely changed.
They became almost harmless in brutal difficulty. I exaggerate a little, but the previous version was much more efficient, the Dantes arrived after a few minutes, paladins and detriments were not rare. It was necessary to defend arduously.
Why did they get so easy?
Looking at the replay of my games, I see that it sends almost no units, it has become easy. We easily take over, even in brutal mode.
Before easy and normal difficulties were really hard and well balanced.

is it possible to recover old AI, and is it possible to create (your/my) own AI?

Thank you for your answers, this game is simply fantastic !!



Rough translation by google translate combined with some fixes.
+1 / -0


4 years ago
I'll check for bugs.
+0 / -0