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Caretakers guarding a missile silo repair out-of-bounds

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4 years ago
Context:

I have a missile silo set to force-fire at the enemy base, with caretakers guarding the silo. Leading up to the bug, my missile silo was under attack and I queued up a few repair commands on caretakers, a tactical nuke inside the silo, and the silo itself. The tac-nuke was at half health so I rushed to launch it at the enemy. The tac-nuke looked like it was invisible or under construction, but it launched anyway(I heard the launch sound). I ordered an area repair and queued more repair orders, then this happened.

The Bug itself:

A few caretakers that are guarding a missile silo decide to repair something out-of-bounds, roughly one map-width to the left, and two and a half map-heights up.
[Spoiler]

Close up of one caretaker.
[Spoiler]

close up of the silo.
[Spoiler]

link to save game file
+1 / -0


4 years ago
The missile unit technically exists for the amount of time it takes for the missile projectile to impact, so that the damage of the projectile can be attributed to the unit.

The unit is moved offscreen and made non-interactable in a variety of ways. Looks like you have found a way in which it still is interactable.
+1 / -0


4 years ago
Thanks for the report.

https://github.com/ZeroK-RTS/Zero-K/commit/7a3dc0f6b132bad80701de2e838b2b918880e62f
+1 / -0