Since we're on topic of transports, I'd like to propose an alternative that I think would be beneficial to both offensive and logistical use of transports:
- Charon gets replaced by multi transport that can hold up to 6 light units or 2 medium ones.
- Drop gets removed in favor of
paradrop (10-20% momentum conservation, some delay between drop of units, unloads all cargo over 24 frames or so). Units falling from paradrops are immune to fall damage for a number of seconds or until they hit the ground (similar to lobster).
- Hercules gets replaced by multi transport that can hold up to 12 light units or 3 mediums ones or 1 heavy unit. It also replaces drop for paradrop.
- Transports get an overall increase in hp.
- Transports become slightly faster.
- Transports fly much higher.
- Hercules gets non-connecting shield to protect cargo and allow penetration into medium aa. Possibly turn personal shield -> area shield when it lands to allow LZ support.
- Cost increases for transports.
- Medium class now refer to units between 250 and 800m cost.
These changes would overall buff logistical use of transports while presenting a modest nerf to "combat" charons by making them be far closer to their intended target. It would also allow give transports a new life as a reactionary deployment method or as rapid assault deployers. It would also buff logistical transports by putting metal throughput at a comparable level to djinn. An alternative to this idea would be to replace the light, medium and heavy classifications altogether for a fixed metal value being able to be transported. Hercules's defensive armament could be replaced in favor of more assault support weaponry such as slow guns. This would differentiate it more than its current "it moves striders" role amongst transports by making it the transport you'd send into a hot LZ.
In short I think these changes would make transports far more usable, fun, and tactically useful.