quote: (This seems a lot like victim blaming to me, but moving on...) |
- yeah, i do not exclude myself from being toxic. the ting is i do not want to be toxic, yet games where i get pummeled on front by multiple players put me under so much stress that i loose control.
- i don`t think of new players as being the only cause for this social mechanic, but they are obviously part of it if you want or not.
- even IF you are right with the victim-blame-view, you have to admit that there is a social problem in team-games that you seem to be unable to solve with your ideology/way to deal with it.
- what you are doing is to shift the blame entirely upon the players that get stressed out. i do not lose control because i deliberately choose i want so. You expect us to just eat everything and (tendencially) deny our coping mechanism for that stress. in return, you do not expect ANYTHING from new players. this feels unfair.
quote: Somebody who has played all of the campaign offline but has exactly zero verifiable online experience is probably as well prepared for teams PvP as they can be without having played any |
i seriously doubt that. if you can play the campaign, you get to know the fundamental aspects of the game: eco, units and first and foremost the mechanical controls. I have absolutely no problem with "low-skill". what i feel is disrespectful to others are people that jump into multiplayer without even knowing wich mouse-button selects a unit, how the concept of income and bp works etc. there are people that build 4 or 5 factories at start just to try them out etc. and i didn`t even mention storage, because that is an entire issue on it`s own.
i don`t have a good solution at the moment myself, so what i would suggest to THINK ABOUT:
- how can we teach people the concept of income and expansion? if you look at team-games, the players that draw the most anger upon them are the ones that sit in their corner of the map turtling. players that produce units and suicide them seem to be far less annoying to most others, even tho they arguably do more harm than the back-turtlers.
- is it possible to make a super-short tutorial that explains the fundamental mechanics of the game that i described above?
i mean we could at least TRY it and see if it helps or maybe even is counterproductive. but how can we test this if we don`t even try? i don`t know how many new players actually leave the game because they feel not welcome by the community.
(P.S. as this gets off topic again, is it possible to move this to another thread?)