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Teamgame game length

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4 years ago
It seems like most lobpot games end with superweapons. I'm certain this didn't used to be the case.

Do we have any stats of avg game length (for a given player count) over time? It'd be nice to have a metric that demonstrates that ZK has become more sim city over time.
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Firepluk
Nah, most team games end with resign rush

it's either next to impossible odds to win or fast food lobsters and win within 5 min
Rarely about 15%-20% of games end in stalemates or last longer than 15 min...
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Lots of games end fast, some actually have a healthy late phase, and then some turn into never-ending porc super-weapon ending shenanigans.

I think its mostly the really porcy maps that cause the slow super weapon deaths. Like Fields of Isis, which is narrow and full of narrower passages.

That being said, I do believe Zero-K has become a more defensive and artillery-focused game since older times. Funnelwebs represent this better than any other unit, I think.
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