1 |
Lots
of
games
end
fast,
some
actually
have
a
healthy
late,
and
then
some
turn
into
never-ending
porc
super-weapon
ending
shenanigans.
|
1 |
Lots
of
games
end
fast,
some
actually
have
a
healthy
late
phase,
and
then
some
turn
into
never-ending
porc
super-weapon
ending
shenanigans.
|
2 |
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|
2 |
\n
|
3 |
I think its mostly the really porcy maps that cause the slow super weapon deaths. Like Fields of Isis, which is narrow and full of narrower passages.
|
3 |
I think its mostly the really porcy maps that cause the slow super weapon deaths. Like Fields of Isis, which is narrow and full of narrower passages.
|
4 |
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|
4 |
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|
5 |
That being said, I do believe Zero-K has become a more defensive and artillery-focused game since older times. Funnelwebs represent this better than any other unit, I think.
|
5 |
That being said, I do believe Zero-K has become a more defensive and artillery-focused game since older times. Funnelwebs represent this better than any other unit, I think.
|