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Teamgame game length

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Date Editor Before After
11/18/2020 7:15:54 PMBRrankManored before revert after revert
11/18/2020 7:15:42 PMBRrankManored before revert after revert
Before After
1 Lots of games end fast, some actually have a healthy late, and then some turn into never-ending porc super-weapon ending shenanigans. 1 Lots of games end fast, some actually have a healthy late phase, and then some turn into never-ending porc super-weapon ending shenanigans.
2 \n 2 \n
3 I think its mostly the really porcy maps that cause the slow super weapon deaths. Like Fields of Isis, which is narrow and full of narrower passages. 3 I think its mostly the really porcy maps that cause the slow super weapon deaths. Like Fields of Isis, which is narrow and full of narrower passages.
4 \n 4 \n
5 That being said, I do believe Zero-K has become a more defensive and artillery-focused game since older times. Funnelwebs represent this better than any other unit, I think. 5 That being said, I do believe Zero-K has become a more defensive and artillery-focused game since older times. Funnelwebs represent this better than any other unit, I think.