My own goal is to achieve an AI that keeps the pressure up without going over into overwhelming swarming, basically to be more amusing.
Without yet having seen what might actually fit into the AI code smoothly, I visualize a system that identifies high-value buildings (also belonging to allies) along with metal spot clusters, and those that have least defensive stuff get more of it. I think tight clusters of shields grouped with heavy guns (stinger, lucifer, desolator) in the center, and the outside ring would see popups (faraday, razor, gauss). This would ignore terrain. Seems achievable.
Anyway I hope to get around to that project eventually ... I've done a fair bit of research into what I might need to edit and how.