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Suggestion from a lobster

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56 days ago
Firstly... you may notice some of these from other posts, yes I stole them... with all credit going to who ever said these first...

Shields: Something's off..
----Going to the physics side of the game, why can those small nuke missles (eos?) not go though shields but something like a glaive or sparrow can't?
I feel it only makes some sense for things below a certain mass should not be able to pass though shields, but with a price...
The shield will be depleated some-what with more of an impact the bigger they get, at some point the shield will break instantly to something like a Minotaur.
In short, small things can't pass thought and if fast enough... get impact damage, maybe those little dart planes can't see the shield; will go SMACK; and hurt the shield and kill the plane,
Also I think it would be neat if there's a chance to get "lightning shocked" by it at any size with a bigger chance the bigger you are, medium things CAN go though but will get slowed and shocked for some time, and the shield will get 20-30%? hurt. Very large things like a cyclops will kill the shield on contact while getting shocked for 3-5 seconds.

"In short he said" "what a lier"

Anyways I was going to write more but I am on a iPhone 4 and it took me 15 minutes to write this lol. Hope you take something out of it and go out and cook some lobsters!!*


*like me
+1 / -0
56 days ago
Maybe not something as small as a Minotaur....
+0 / -0
55 days ago
would a swift with boost drain a shield?

=D

from a lore point of view.. to help to ease your balance frustrations

maybe.. the shields use an energy repulse tech.. so tac missiles contain a compressed internal high energy plasma field that collides with the shield and causes the missile to rupture prematurely

however some other units have adaptive circuitry that allows them to pass through shields that has been developed with this in mind
+4 / -0
55 days ago
Personally I like shields as they are. It seems intuitive to me and once you get used to them they become easy to use.

However your suggestion of a shield that stops everything at a cost is also cool.

It might be an idea for a new kind of shield in addition to the existing ones.

Maybe the new kind of shield doesn't regenerate but simply absorbs damage till it is gone.
+1 / -0
55 days ago
Yes SmokeDragon they would drain the shield, it would be a weird anti air.
+1 / -0
Current shields are intelligent entities, just think about how they stop all enemy projectiles, but do not have any effect on your projectiles, or random flying debris, or on units which have too much mass and are not explosive enough to be stopped efficiently. It makes sense somewhat.

Ps. Actually the ratio of mass to explosiveness, gave me a thought:
Why is 600M Eos stopped but 160M Snitch is not? Maybe shields should stop flying Snitch?
+1 / -0
quote:
Why is 600M Eos stopped but 160M Snitch is not? Maybe shields should stop flying Snitch?

Here's your fluff dose you junkie: Eos has epsilon hp so the shield can damage it to cause a detonation, while a Snitch has 60 hp and it takes something that can damage a real unit.

You could absolutely kill other projectiles with your projectiles by doing very little damage, but all projectiles are point size objects so you won't ever be able to hit them for any damage, and they're explosion resistant because magic.

There is however a unit that fires a projectile that carries its own specifically calibrated shield, and is homing, and targets other projectiles of a very specific kind directly and aggressively. This allows it to have an area effect that is not avoided by the target projectile unlike regular explosions or zero-volume point projectiles. Now you know how Anti works.
+3 / -0

51 days ago
Interesting thought. As a consequence, convert all projectiles to tiny units? Should be a giant bunch of work. What would be the theoretical impact on the game?
+1 / -0
That would be cool, imagine heavy anti air shooting down a eos missle because it's now targetable as a unit, or anti air breaking up mortar shots from a sling or something eh?

It would also be very laggy, those little amphibious raider bots with the laser minigun would kill the game instantly, only some projectiles would be units, not lasers of course.
+1 / -0

50 days ago
I always thought it would be hilarious if someone launched a Jack off of a Jack launcher and it happened to hit an incoming nuke that was coming in that direction...

The question is, is that even possible? like, if a Jack launched by a Jack launcher did hit an incoming nuke, what would happen?
+0 / -0
50 days ago
I mean... technically? Not impossible
+2 / -0
50 days ago
Yes, nukes do explode if they impact a unit, or a sufficiently powerful (Funnelweb) shield.

This has happened with Firepluk moving Athenas over an enemy Trinity as it opened, and is the reason Trinity now opens as soon as the missile is ready to fire, rather than opening as the missile is ordered to fire.

A Funnelweb high-priority terraforming a spike beneath it can also mitigate damage from a nuke up to and including only killing the Funnelweb, provided you have a good idea where the nuke is aimed.
+4 / -0
50 days ago
What a mean but genius strategy.
+3 / -0
49 days ago
Now we just need a Firepluk to actually execute it.
+1 / -0
49 days ago
:( As a new player I never met him but I heard he had some of the best strategys...
+3 / -0
49 days ago
quote:

:( As a new player I never met him but I heard he had some of the best strategys...


Yes, they were excellent.

quote:

I always thought it would be hilarious if someone launched a Jack off of a Jack launcher and it happened to hit an incoming nuke that was coming in that direction...


I want to see something like that happen.
+2 / -0