1 |
[q]Why is 600M Eos stopped but 160M Snitch is not? Maybe shields should stop flying Snitch? [/q]
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1 |
[q]Why is 600M Eos stopped but 160M Snitch is not? Maybe shields should stop flying Snitch? [/q]
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2 |
Here's your fluff dose you junkie: Eos has epsilon hp so the shield can damage it to cause a detonation, while a Snitch has 60 hp and it takes something that can damage a real unit.
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2 |
Here's your fluff dose you junkie: Eos has epsilon hp so the shield can damage it to cause a detonation, while a Snitch has 60 hp and it takes something that can damage a real unit.
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3 |
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3 |
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4 |
You could absolutely kill other projectiles with your projectiles by doing very little damage, but all projectiles are point size objects so you won't ever be able to hit them for any damage, and they're explosion resistant because magic.
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4 |
You could absolutely kill other projectiles with your projectiles by doing very little damage, but all projectiles are point size objects so you won't ever be able to hit them for any damage, and they're explosion resistant because magic.
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5 |
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5 |
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6 |
There
is
however
a
unit
that
fires
a
projectile
that
carries
its
own
specifically
calibrated
shield,
and
is
homing,
and
targets
other
projectiles
of
a
very
specific
kind
directly
and
aggressively.
Now
you
know
how
that
works.
|
6 |
There
is
however
a
unit
that
fires
a
projectile
that
carries
its
own
specifically
calibrated
shield,
and
is
homing,
and
targets
other
projectiles
of
a
very
specific
kind
directly
and
aggressively.
This
allows
it
to
have
an
area
effect
that
is
not
avoided
by
the
target
projectile
unlike
regular
explosions
or
zero-volume
point
projectiles.
Now
you
know
how
Anti
works.
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