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Date Editor Before After
9/3/2021 2:10:43 PMEErankAdminAnarchid before revert after revert
9/3/2021 2:09:27 PMEErankAdminAnarchid before revert after revert
Before After
1 [q]Why is 600M Eos stopped but 160M Snitch is not? Maybe shields should stop flying Snitch? [/q] 1 [q]Why is 600M Eos stopped but 160M Snitch is not? Maybe shields should stop flying Snitch? [/q]
2 Here's your fluff dose you junkie: Eos has epsilon hp so the shield can damage it to cause a detonation, while a Snitch has 60 hp and it takes something that can damage a real unit. 2 Here's your fluff dose you junkie: Eos has epsilon hp so the shield can damage it to cause a detonation, while a Snitch has 60 hp and it takes something that can damage a real unit.
3 \n 3 \n
4 You could absolutely kill other projectiles with your projectiles by doing very little damage, but all projectiles are point size objects so you won't ever be able to hit them for any damage, and they're explosion resistant because magic. 4 You could absolutely kill other projectiles with your projectiles by doing very little damage, but all projectiles are point size objects so you won't ever be able to hit them for any damage, and they're explosion resistant because magic.
5 \n 5 \n
6 There is however a unit that fires a projectile that carries its own specifically calibrated shield, and is homing, and targets other projectiles of a very specific kind directly and aggressively. Now you know how that works. 6 There is however a unit that fires a projectile that carries its own specifically calibrated shield, and is homing, and targets other projectiles of a very specific kind directly and aggressively. This allows it to have an area effect that is not avoided by the target projectile unlike regular explosions or zero-volume point projectiles. Now you know how Anti works.