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Missile launch widget

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2 years ago
I’m creating a widget to launch missiles.
I am trying to figure out if EOS and Scylla should be the same button, or the same.
They are slightly different. Scylla has larger AOE and is mobile, while EOS has a larger range.

Thoughts?
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2 years ago
FYI scylla missle does 3.5k dmg, eos 2.5k . is this the same to you?
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2 years ago
DErankAdminmojjj Eos also does 3502 damage.
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2 years ago
They both do: 3502.4 damage.
https://github.com/ZeroK-RTS/Zero-K/blob/master/units/subtacmissile.lua
https://github.com/ZeroK-RTS/Zero-K/blob/master/units/tacnuke.lua
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2 years ago
you are right. probably my numbers are ancient then...
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Imo: yes, consider Scylla a valid source of missiles to launch, but don't cause it to move into range.
Also: treat Reef missiles as an option too.
Also Also: Trinity.

When picking which launcher to target for current location, draw a line from launcher to target so that it's clear. If range is too far, do what Trinity targetting UI does and draw a green line until range, then red line outside range.
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Ah, do not cause missile commands to move ships. I like it, in fact they should not change the ships current orders ether.

Yes a line from the source and blast radius is already working, though I need to pull the stats from the weaponDef instead of hard coding them.
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I've had this widget in mind for months... Also a cool feature would be to show all of the teams' missile capabilities and ranges. ETA time for missile arrival, ping to warn teammates (and remove the ping afterwards).

Another level after that would be option to communicate widget users to allow them to request a missile strike and pop up to confirm by the owner.

In general tactical missiles could use their own UI for clarity and user friendliness.
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2 years ago
quote:
ping to warn teammates (and remove the ping afterwards).

unknownrankShaman has created a widget that displays a circle (depending on the size of the area damage)of missiles from the Trinity, Scylla and Missle Silo shortly after the missile arrives the circle is removed again.
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2 years ago
It's not that hard of a widget, but the more I use it, the less efferent missile silos are. In lob games, everyone spams statics, which causes everyone to spam artillery. When your team's army consists of primarily artillery, emping the opponents defenses does nothing.

If they had mixed units, the opening can be well worth the cost. I am usually the player who has the mixed units and tries to go around their defenses. I would take this opening in a heartbeat, expectantly if there is an announcement that one was launched. but when I spend my metal on a missile silo/missiles, I don't have that army.

Maybe this will allow a team mate to use missiles, so I can more efficiently use my mixed army.

On the other hand, I made someone resign the other day just by sending 4 emp missiles, stunning their defenses/units. I did not even have time to send my units in.
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Hey USrankAmnykon, do you keep code in some public space/repo? I'd like to work with you on that. I think I have an old version of your widget and before I start I'd like to update it.

What's your discord name?
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